dark        
Zuckerhund blog header photo
Zuckerhund's c-blog
Posts 0Blogs 16Following 0Followers 2


 
 

LONG BLOG

Game Industry: Trailer Failure, Part 2 (Final)

   0
Part 1 can be read here.

To Rift or Not To Rift

There's only one way to prevent a rift from occurring in the people who enjoy video games in the coming years: companies need to present their product as distinctive. It's no longer a game of whose object is shinier. Showing off a cool robot spider that smashes up cop cars as your playable character goes on a cybertrip is not enough. It's about explaining why a person needs to buy the game. Why this game is a Pandora�s box of necessity and invention. Products and concepts survive only if they're presented as essential or meteor sized snowflakes with a fiery stream of uniqueness behind it. Did you know the vast majority of people didn�t give a flying fuck on a penny farthing about brushing teeth until some asshole starting assertively marketing toothpaste?



Thus ends my foray into what I consider some of the inner workings of the game industry in its current form. This was the blog I had promised you all a few weeks ago, and I hope you enjoyed. Until next time.
Login to vote this up!

LOOK WHO CAME:


Zuckerhund   
Morty   1
Everyday Legend   1


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About Zuckerhundone of us since 9:30 AM on 12.09.2013

I'm a floundering writer who would love nothing more than to actually be paid one day for something I create. I know, it sounds incredibly brutal and honest, but I'm getting old and tired. I love video games and sleeping.

Sometimes I stare into the abyss of youtube videos and weep internally as a smile creeps its way into my face, a hollow mimicry of what happiness is.

Also, manatees.