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LONG BLOG

Stepping Into The Next Generation

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The “next generation” of game consoles isn't just around the corner anymore. We're fully into it and it's an exciting thing to observe. I've already seen how the Wii U, Playstation 4, and Xbox One have all found their places in the market and drawn unique audiences despite their general similarity.

Xbox One is still plagued by its bad reputation and weak start, but is making up for its stumbles with a price drop (and Kinect drop), dropping the Gold requirement to watch Netflix, and a handful of excellent exclusives like Killer Instinct and Dead Rising 3. It's still not the place to go for exclusive games, but there are enough titles there that make it a very attractive option for me. Mostly due to my overwhelming love of Dead Rising.

Playstation 4 has been riding high on its early trouncing of Xbox One, overshadowing it in support for indie games, less scumbag business tactics, and large number of console exclusives. They're pretty lucky that Microsoft messed up so badly right out of the gate, as I imagine that turned many indecisive co
nsumers into surefire Playstation 4 buyers. Giving away free games with Playstation Plus and regular discounts can't hurt as well. If they're still in first place for console sales, it's easy to see why.

Wii U has seemingly struggled with the issue of games being few and far between. Mario Kart 8 was just released, but the next big titles like Bayonetta 2, Hyrule Warriors, and Super Smash Bros are still floating around with an annoyingly unspecific “2014” release date. I know Wii U owners that are upset with a number of things: the limited utility of the GamePad, publishers dropping support, paying for the console before the price drop and not having enough games to play. But at least those few games are genuinely great. Wii U might not take the lead as far as sales go, but I think overall it has the most games I'd like to play right now. In the end, that's what matters most.

So after considering the pros and cons for each system, I have a solid idea of which one I'd like to buy first. They're all worth a purchase for different reasons, but deciding which one to get first is important to me. It could be years before I get another.

Before that, however, I got another gaming platform. While I think most people are willing to pay attention to pros and cons of the major current gen systems, this one a lot less love. The games available range from shallow wastes of time to disgusting, blatant cash grabs in the eyes of gamers. But the funny part is most people already own it.



I received my first smartphone, an iPhone 4, as a gift last year. I probably spent more time fascinated by the features in the first month of ownership than actually making calls. It's a brilliant piece of technology to just have in my pocket at all times, and cuts down on the amount of time I spend struggling with my dying laptop significantly.

More importantly, there are games! A huge, scary App Store filled with them. There are clones of more popular games, games that I don't know why were even allowed onto the store, and even ports or adaptations of games I've played on other consoles. I feel like in my social circle, the general reception of iPhone games ranges from “negative” to “they aren't even games”. So over the past few months, I took recommendations and followed my own interests to see what iPhone games are like. There are obviously some duds in the bunch, but there are many more games that shocked me with their quality. For better or worse, iPhone games can accomplish things no other console games can do.

Device 6




Device 6 was probably the first iPhone game that surprised me with its depth, especially because most of the game is just reading. However, the developers took full advantage of the platform to make a game FOR the iPhone that feels like it. The text wraps and slinks around the screen, forcing you to rotate the phone as you slide through it. Clues for puzzles are hidden in strange audio logs and songs, meaning you'll need to put on headphones or be in a very quiet room if you want to progress. There's 'backtracking' that means you'll have to go back to a previous text passage/room to explore another branching path.

It's definitely challenging as well. I had a notepad beside me to scribble down notes on the more complex puzzles. It never gets as confusing as old PC adventure games, but it is surely a test. This isn't a game to kill time with at work. It's one you want to sit down at home by the fireplace with. Hot chocolate and notepad close at hand, obviously.

The only issue is as a puzzle game it isn't very replayable. Once you know the solutions to the puzzles it's tough to forget them. I've deleted it from my phone for now, but I'd love to revisit it in a year or later when I've forgotten how to automatically complete everything.


Sonic Dash



Sonic Dash, in comparison, is not a game that requires much brainpower or time investment. It's the game I played while sitting in a waiting room, on a bus or during downtime at work. A simple free-to-play endless runner with the hook of adding characters from the Sonic the Hedgehog franchise. To be honest, this is the only game of its type that interested me because I do like Sonic games so much.

It was also my first experience with how an advertisement supported free-to-play game works. In this case, it was a little annoying. After every run, a skippable 15 second video ad plays. It'll be for another game or app that is not related to Sonic Dash at all. I was confused by this because the games are so unrelated, it's like a different company just bought ad space in this game! Also, it liked to replay videos every time you went from the game's shop or Challenge Menu back to the main menu...which led to me often getting stuck in a loop of accidentally watching ads over and over.

The game rewards you for continually playing. You get to spin the Wheel of Fortune once per day to get powerups or the Grand Prize (or you can spend an in-game currency for more spins). There are daily challenges that grant you score multipliers and more in-game currency (or you can spend in-game currency to automatically beat the challenges). I came across one challenge too annoyingly time consuming to bother with, and ended up spending $3 for enough in-game currency to bypass it. This also completely removed the advertisements from the game, which is a nice touch.





After working my way up to my goal over a month, I unlocked my favorite Sonic character to play as...and my motivation to keep at the game dropped. The challenges are now too difficult to reasonably complete, and I won't spend more money on the game to pass them. Since I've reached my personal “goal” with the game, I've played it much less.

Ridiculous Fishing



Ridiculous Fishing is another great game to play in short bursts, but has much more longevity than Sonic Dash. As a paid game, there are no advertisements, daily challenges, or even an option to pay real money to progress. It all depends on your skill. Even with the upgrades you can purchase, if you're not good at tilting your phone to avoid fish you will not reach to bottom of the pond. Speaking of tilting, this is the only time I've used the accelerometer in my iPhone. Didn't know it had one until playing the game.

It has an excellent sense of humor with the goofy encyclopedia of fish, constantly updated in-game Twitter parody, and the concept of blowing up fish with machine guns for money. Since reaching the ending I've played it a lot less, but its charm keeps me coming back as much as my drive to catch every fish in the game.

Injustice: Gods Among Us





Wondering how fighting games would work with a touchscreen, I picked up this game after spending a lot of time with the console version. Injustice mobile and console link up, rewarding you for accomplishing tasks in each game. Beat a tough challenge in the console version? Get a rare card for the mobile game. Beat enough battles in the mobile game? Get a new skin for the console game.

The gameplay is pretty simple. Taps are light attacks, swipes are heavy attacks, and you build up meter for special attacks which are simple minigames that grant bonus damage for doing well in. It's not too challenging or deep, but it's a mostly inoffensive time killer.

Where Injustice mobile falls apart for me is the currency system. You get very little money for completing each battle, from 400 to 1000 coins. The cool characters you actually want to play as start at 45,000 coins and go up. Also, the battles get progressively harder as you go on, so you WILL need to spend coins upgrading your special moves to get further in the game.

Overall, it leads to a feeling of never having enough coins. I'll beat the game by consistently upgrading my team, but that means I'll have no coins to buy a cool character I want. The struggle is eased a bit by getting a daily Login Reward, but those are rarely coins or good characters. I played many hours of this game before recently hitting the wall. Even if I kept playing it, I'd never be able to get the characters I want without spending money. And while the game is free and you never NEED to spend money, it's unreasonably time-consuming to get the Cool Stuff (TM) without spending money.



Ghost Trick: Phantom Detective




I have no idea how this game played on the Nintendo DS. I can tell you that it translated so perfectly to the iPhone that I never noticed it was a DS game. All of the information and gameplay options are on the one screen, and I never felt like I was missing a perspective by not having the second screen.

The game itself is excellent. The animation is fluid and beautiful, the music is so catchy it's almost annoying to have these tracks stuck in my head all day, and it delivers a mystery in a slow pace that makes big reveals even more satisfying. It is NOT a game to play on the go at all. There is a lot of text to read, and there are many opportunities to ignore the story and explore the world and its characters. I have my phone on me everywhere, but I only played this game at home so I could absorb every clue and line of dialog. And while the puzzles are mostly easy (there were only two I had to restart multiple times), seeing how I altered time and saved someone's life made me smile. It's not just “good for the iPhone”, I think Ghost Trick is a game everyone should play no matter how you get to it.

It wasn't my first choice for a new gaming platform, but I'm happy with my iPhone so far. Recently games like Hitman GO and Monument Valley have taken up my time, both of them being games I sit down at home with a good pair of headphones on to play. I have had more difficulty finding games to play in short sessions that interest me, now that the appeal of Injustice and Sonic Dash have worn off. Still, if the only games I have on my phone are ones that I can only play when I'm NOT on the move, I'm fine with that.

I've spent plenty of time considering what my next big console purchase will be, and getting that will cut into my time playing iPhone games significantly. Still, I'm glad I took the time to give the underdog a chance.
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About Perfidious Sinnone of us since 4:46 PM on 03.03.2009


I go by many names. Masterace, Perfidious Sinn, KD Beaston, Perfidious Syn...uh, that might be it actually.

Twitter: @PerfidiousSinn (https://twitter.com/PerfidiousSinn)

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