The fifth and final section synthesizes the level's running themes for satisfying finish. �As with the temple portions, timing is essential to the player's success. �However, this part of the level takes place outside temple walls and instead of jumping from platform to platform, the player jumps from fish to fish. �Solid ground becomes progressively sparse as the player pushes on until the grand finale when the player is tasked with timing four consecutive bounces off of floating fish. �The lack of solid ground in this portion of the level adds to the atmosphere of this level. �There may once have been a civilization here. �But, it's been gone so long that it's impossible to navigate simply from point A to point B. �Notably, the player is required to roll jump at one point from a sliver of solid rock to a floating fish, which emphasizes just how unfit this area is for any lifeform other than the fish.
Rocket Rails succeeds because it throws many different elements at the player, but still manages to tie them all together in a way that is both challenging and rewarding. �Throw in a tinge of mystery added by the level's art and atmosphere and you've got yourself a truly great stage. �Given how few players make it to the end of a video game, I'm always thankful when developers add in quality post-game content. �Secret Seclusion, and especially Rocket Rails, is a huge compliment for anyone with the dedication to play the main game of Tropical Freeze through to completion. �I've got a hunch that Nintendo is about to put the Donkey Kong franchise on ice for a bit and let Retro work on some other projects. �So, those of you who are platformer or Donkey Kong fans owe it to yourselves to check this one out.
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