Disclaimer: This series of blog posts that I will be releasing once a day for probably a week or so is in no way meant to slander Destructoid or the awesome editors who work for it. It is more written in the interest of revealing the inner workings of the Destructoid site, and my personal reflections on writing for Destructoid.com. The last two posts of this series will focus on the greatest moments of my Destructoid 'career' and then the lowest moments respectively. For the second one, I probably won't use names and will certainly not be talking about anyone currently employed by the site. Also, as an aside, I never signed anything saying I wouldn't talk about my experience with the site. ;p
Also also: All images drawn by finger on iPad app, Paper.
In life, I tend to work best as a jack of many trades. I’ve worked as a laborer on family-owned apartments down in Southern California, as a restaurant server, as a camp counselor, as a caterer, as a freelance writer of short stories, as a trainer to new job hires, and now my next career-oriented goal is to become a teacher.
Throughout all of these different job opportunities, one thing has been consistent – the fact that I am obsessed with the video game industry. It goes so far back that I was once a nerdy little boy who coded my own complex game ideas in the shittiest of all programming codes, QBasic.
This obsession is what first lead me to Destructoid as my favorite go-to site some time as early as 2007 or 2008. The genesis of my knowledge of good video game sites came from when I once loved IGN when it was called N64.com and then even when it went through a couple of changes and became more than just Mark Bozon and Matt Casamassina talking excitedly about video games.
Eventually, I fell deeply out of love with the site as it became the frat-house of video game sites, and it seems to generally continue in this trend today. I’ll be fair – I think Greg Miller –for all of his archetypical nerd-trying-to-be-one-of-the-frat-guys glory - does a pretty good job and has been there long enough to be a veteran. I’ve certainly seen his talent first-hand during a couple events where I sat right next to the guy. Of course, he probably had no idea who I was as I’ve always been a ghoster at preview events, but that’s irrelevant.
The point being - overall, IGN shut someone like me out - mainly in that it quite often has had a reputation for a stringent focus on boobs and 'hot chicks' doing the news, and frankly I’m more interested in actually reading about or watching videos on certain video games. Sorry girls, not really that interested. You’d be much more interesting if you weren’t always trying to pretend you weren’t disgusted by some of those guys.
I did read Gamespot for awhile, but after the Jeff Gerstmann scandal it was never really the same. I absolutely loved 1UP.com and adored everyone on the 1UP Show – but the site was soon hit with massive layoffs and I felt a weird sort of ill will towards the journalists who stuck around. I apologize for ranting so trollishly on one of your reviews, Jeremy Parish.
But I digress.
Destructoid was different.
Destructoid was like the Wild West of video game journalism. I began reading the site when Anthony Burch, Chad Concelmo, Nick Chester and the old core staff used to sing insane shit about dolphins on podcasts. I used to love and hate Rev Rants, and would often join the comments as “Rigby” or some such silly user name to bitch at Anthony about how wrong he was about the games I loved. I loved Destructoid for the incredible community and independent spirit it had. It was the idealized form of a video game site in my mind – where the true minds of the gamers were at the helm and guiding the discussion. There seemed to be no filter created by the behavior of publishers.
So naturally, when the site made a call for interns, I jumped at the chance. I shot an e-mail to Niero on the off-chance that he might consider me to write for the site. I was surprised to get a response back rather quickly, asking if I’d be cool with meeting up in a coffee shop in the Mission.
Stay Tuned for Part II: The 'Hiring' Process, coming in tomorrow.
LOOK WHO CAME: