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LONG BLOG

OST(?) Case Study: Proteus

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The seasons are helpful to highlight the final sonic aspect of the game, music. Having such an abundance of diegetic sounds, Proteus doesn't rely too heavily on music but uses it instead as an emotional framework for the player. Each season has a distinctly different feel musically and this makes the overall progression of the game very effective in my opinion.  Spring has calming drones  and wandering leads, which then leads into Summer. It's solid rhythmic pattern and multitude of melodic patterns makes summer the most energetic season. All the creatures are wandering around the island and even the flora seems to be moving along with the music. Autumn has a very solemn tone, with woodwind instruments accompanying the now dulcet syths playing a long forgotten melody as the player wanders around the now mysterious landscape which is slowly but surely moving to a more quiet state. Winter is the final season and is devoid of the life. There is very little sound to be heard at all, but as night falls, angelic voices can be heard as the game draws to a close. 

I'm not really one to have very emotional responses to games, but no matter how many times I play it, Proteus always has a strong impact on me. The haunting paradise, always familiar yet alien. Filled with charming sounds and a sense of welcome no other game has really displayed in my opinion.  Proteus is the best example of interactive sound in a game I can think of. There's no real "sound track" to this game. Only an aural experience you can really get from playing the game yourself. I hope other games can take inspiration from Proteus' wonderful use of sound because it makes for a truly unique and personal experience. 

What do you think? Do you have any interesting stories from your time with Proteus? What other games would work with the sonic ideas Proteus puts forward?What are some things you feel you took away form the game? I'd love you hear your ideas. 

If you want to read more about Proteus' sound there are a bunch of interviews with David Kanaga to read:
The Daily Portal
That Damn Pixel
Gamasutra
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About Oscarnoone of us since 5:23 AM on 02.25.2014



Hello I am Oscarno and welcome to a rad Video Game Music blog on Destructoid!

I'm way into Video Game Music, and with these blog posts, I hope to provide an investigation into and discussion about Video Game Music and how music affects video games as a creative medium.

I write weekly, usually posting on Thursdays. Most weeks will be OST Case Studies, looking a the music of a particular game and pulling it apart to find why it works so well. Sometimes, however, I'll just post a shorter opinion post or perhaps an article looking into other areas of Video Game Music.

If you wanna talk to me or follow me on Twitter ,you can.(but tbh it's pretty boring)


Also you can check out some of the music I make on my Soundcloud!