I was going to ask a friend of mine if he thought that today�s topic would be interesting, then I remembered that interesting is highly subjective. �Many people couldn�t care less about how and why a game works than if a game is fun or not. �I am not one of those people. �Once I get hooked into a game, I want to get an understanding of each of the systems behind it, and today I decided to indulge that curiosity as it applies to
Psuedo Random Distribution
, or PRD for short.
This chart shows the cumulative chance to proc by the Nth attack (instead of on the Nth attack), and is mostly included because I thought it looked cool. �Here the inflection point is at about the 12th observation. �Up until that point, your odds are actually better of procing the ability with random distribution, but after that, the PRD is better. �
Now with all the numbers out of the way, it all becomes a question of philosophy. �From the perspective of a designer, I think it is a really cool idea that makes it so that chance has less to do with the game than it would otherwise. �As a player though? �I don�t think I like it anymore. �It feels like it negates the effect until the item has �warmed up� a bit. �After I see the ability, I know I have a much longer wait than I should to see it again, even though it is for the intention of being fair. �
Finally, this is just one method of creating a psuedo random distribution. �The numbers can be changed in pretty much any way that you want to as long as you create a system that has the same EV score. �For instance, 100% of activating on the10th attack would produce the same results, but is obviously less desirable in a competitive scene, as you can prime it with 9 previous attacks. �You could even weight it so it is more likely to happen between attacks 1 through 5, then through attacks 15-20 if you really wanted to. �Is that a good idea? �No. �But its the same outcome, and that�s what really matters. �So what are your thoughts? �Totally lost? �Intrigued? �Angry? �Suspiciously aroused? LOOK WHO CAME: