Fortunately, many RPGs in recent years have been either using random battles correctly or opting to not use them at all.
Series like Etrian Odyssey
and Shin Megami Tensei
have made great strides in utilizing random battles for the benefit of the game and not just for the sake of bloat, which makes it no surprise that these games have found their own niche audiences so easily. Despite all the clichés about jRPGs and anime tropes, the genre has become diverse enough to appeal to many different types of gamers, and it's only good for the industry that there are plenty of jRPGs out there to appeal to people who vehemently hate random battles no matter how
well they're used.
But at the same time, while I eagerly await Bravely Default
and welcome its various difficulty settings, let's not pretend that this is some kind of cure-all for the problems with random battles. If we are so eager to suggest how to wholesale fix a classic convention of the jRPG genre, it would be best to understand what is actually broken in the first place.
LOOK WHO CAME: