Call of Duty: Ghosts has been released and the reviews are in. Most seem to feel it's a solid, albeit familiar, addition to the franchise. A few outlets, such as Destructiod's review by Jim Sterling, were far more critical of how little innovation there was and the limited risks Ghosts was willing to take, especially in light of Black Ops 2's attempt at a branching campaign and changes to its venerable multiplayer.
I finished up the game earlier today and I'm going to share a few quick thoughts about it here. There could be minor spoilers for those reading, so if you want to go into the single player completely blind, stop reading now.
1. You could take any level from Ghosts and tell me it was from Black Ops 2 or Modern Warfare 3 and I would believe it. I noticed very few changes to the look and style of the game. It's more of the same with all the good and bad that comes along with that.
2. For all the hype about Riley the dog, he wasn't really in the game all that much. It feels like the marketing team was trying to find any reason to make Ghosts stand out from previous installments and the only thing they could find was that damn pooch. I get it, dogs are popular in games for some reason, but the messaging should match the payout.
3. Who the HELL names their God damn kid Hesh?
4. I felt like I was going through the Call of Duty checklist the entire time.
Flashback mission? Check.
Player character dies? You bet.
Stealth mission where you crawl through a bunch of tall grass? You better believe it.
Blasting things from the air in a gunship/airplane/flying pasta monster? Oh yeah, we got that.
Rail shooter on the back of a truck? Did you even have to ask?
Ends with a slow-motion quick time event? Well, it's Call of Duty right?
5.Ghosts has what I felt to be one of the silliest endings since Sci-fi movies from the 70's used "The End...?"
Please feel free to comment below and tell me your thoughts and ideas on the game. Also, follow me on Twitter if you want to listen to me babble even more about games.