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Wonderful Design 101 - Part 1: An Overview


Consequences of the Homage

On paper this sounds awesome especially if the player has fond memories of those franchises but it does come at a price. In these sections, the game forces the player to do things that they have no familiarity in. So if the player has no idea how to play Punch Out! properly, they're kind of fucked for those sections. This can leads to huge amounts of frustration for the player as they have been learning the mechanics of one game only to require the skills of a completely different game in order to progress. The game has to out right plop the controls of these sections right in front of the player before they start. This helps in the transition, but telling the player how to play doesn't translate to them how to succeed.

I can't leave this on a negative note as I personally enjoyed these varied gameplay elements but I wanted to address that variety can be something that is jarring and unnecessary. I think it works in The Wonderful 101 because of what the main intent was, an homage to the past. Sure, Super Sentai is the focus but it becomes very evident that on the periphery, the essence of Nintendo and retro gaming in general also helps form the game's identity.

That concludes my analyses for Part 1. If you find it a bit lacking in terms of content I will be back to talk about some things I totally skipped over to not make this thing too long. The next part will be focused more on the core combat mechanics and why they work/don't work in context of what was talked about here. I might also throw in my thoughts on the game's design accommodating a myriad of play styles.
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About Chimpomageeone of us since 3:20 AM on 09.08.2013

Hello all!

I am just your average gamer with aspirations to enter the gaming industry. I live in Australia and as such get raped by technological pricing and policies by the idiots who run the country and various other backwards thinking organizations. So yeah...I have to buy a lot of lube...
on a lighter note, why is this not Australia's National flag?

Anyway, my favouritest thing in all the world is good design. Not just in video games but in the real world as well. It baffles me in so many ways how badly some things are designed and how so many people will overlook/ignore these problems. This is probably why i am deeply cynical in regards to the human race and spend so much time in escapism. However, good design just kicks ass.

Here are the parts to the as of yet incomplete
series of Design analysis posts for The Wonderful 101:
Wonderful Design 101 - Part 1: An Overview
Wonderful Design 101 - Part 2: Player Guidance
Wonderful Design 101 - Part 3: The Design of Secrets

I'll leave this section with just a bunch of my favorite things in no particular order.

Favourite Game: Super Metroid
Favourite Genre: Action Adventure
Favourite Dev Studio: Retro Studios
Favourite Console: SNES
Favourite Anime: Tekkaman Blade
Favourite TV Show: The Wire
Favourite Movie: Terminator 2
Favourite food: Tacos
Favourite Yoshi: Blue Yoshi
Favourite Food Group: Meat
Favourite type of pants: Trackie Dacks
Favourite pocket: Inner Left Breast
Favourite REAL number: Shintysix
Favourite Temperature: 88 degrees
Favourite News Network: CNNNN