Akai Katana for Xbox 360 has dropped to ten dollars on Amazon last time I checked, making this a fantastic time to get into the genre known as bullet hell. If SHMUP games in general weren't hard enough, the bullet hell genre, games usually produced by the sadists at CAVE, exists to satisfy the cravings of psychotic masochists everywhere who love nothing more than to navigate a tiny hitbox of a ship through an endless see of multicolored bullets while trying to get the highest score in the process along the way.
In short, those who condemn Bullet Hells for having no strategy or depth apart from avoiding on screen pellets have obviously never taken a really deep look at the genre and seen the variety lurking within.
I personally love these games. They require intense concentration and focus, and an almost obsessive attention to detail. The reaction times needed in order to affect survivability are through the roof, and just because of their sheer difficulty, they are incredibly replayable. Although it can be quite easy to eat up infinite continues and see the end in less than an hour, it will take a lot more to get through on one life, play through multiple difficulties, and spend your time improving your score. So I definitely recommend them based on that principle alone.
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