Leaping is done so well, and is so intrinsically enjoyable
once you’ve upgraded it to the max. I think it stems from the idea that you know exactly where you’re going to land. It has this feeling of catapulting, holding the left mouse button until you’re ready to release, flying through a window and pouncing on a guy, throwing someone seven stories, or leaping from the high-security building into the subway just as someone is about to shoot you.
The writing is incredible.
It manages to be hilarious and light-hearted and easy going, whilst not getting in the way or compromising the gameplay. But man, Tom Francis knows how to write funny words.
There are 8 different ways to beat the boss.
Unlike Deus Ex: Human Revolution
’s bosses, which forced the players to play one way, contrary to the rest of the game, Gunpoint
teaches the players its mechanics and systems and actually allows you to use that knowledge and freedom in the final level and boss.
Get it here.
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