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Against the Qlock Q.U.B.E. DLC

As puzzle game fans may remember a game came out a while back called Q.U.B.E. It was a fun puzzler based around the idea that the player only ever had about 4/5 different kind of blocks to help them solve the puzzle whether it be escaping the room or just moving an item to a desired location to progress.

It was the first puzzler game I picked up not that long after portal and since Id completed that I was really excited to find another puzzle game where everything isnt straight forward and it had a wonderful minimalist style (check out my review on Kairo which uses a similar approach).So as a fan of the original I was elated to find that a piece of DLC had been released for this great game. Original fans beware however as it is different. The original brilliance of Q.U.B.E. focused around the user thinking logically of what needs to happen or what can happen next.

This new addition to the game is a puzzle of sorts but in a different way. It focusing instead of logical progression, at the quickest path.The DLC is made up of 10 new levels each with 3 medals to be gained through pain-staking trial and error. If you want to play the later levels youve got to earn your way toward it however as with a total of 30 medals, you need at least 25 just to reach the last one. Players will have to get back to grips with the love-able blocks of old, the blue that when compressed bounces you, the yellow staircase, the red extension and your occasional directional arrows to shift the room.However, its not all the same old mechanics, much like portal 2 introducing different coloured goo, Q.U.B.E. introduces fantastic little medals that can be seized as you as you can see them with the simple click of your mouse. There are a fun selection that are instantly apparent including the blue medal that gives the user low-gravity effects, the yellow that will helpfully shave seconds of the score in order to try get gold, the green medal which makes the player as quick as the flash and a fun purple medal which will reveal tiny secrets that may alter the course for you.

Ultimately you will have to rely heavily on the medallions hidden throughout, you have to if you want to get the gold. And quite smartly, I feel, the developers have put in place items that, due to the original play-style mechanics, blocks you think youll need to use, however due to the powers hidden within each medallion, not everything you see is a necessity.

You will be running through one level about 4/5 times before you realise what it is you have to do, in order to get that gold medal. However just because you know how to manipulate the room doesnt mean youll be able to get the gold medal on that 5th run through. The execution of how you manipulate what you have to your benefit will have you pulling out hair (something maybe familiar to the original fans out there).So it may not be some lovely new levels to get lost in the wonder of how each cube connects to the other, but still a `puzzle` can be vague in meaning and Im sure many fans will be happy just to be able to be back in the world they once loved. Although admittedly I jumped at the chance to play in some of the large nearly empty rooms with the occasional blue block to bounce you from one side to the other again, I still feel this DLC has a place for a puzzler such as Q.U.B.E. and Im just happy to be back in a world so familiar. Thank you to Toxic Games & Thank you for reading, please feel free to check out willza99.wordpress.com for more of my reviews.
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About willzaone of us since 1:27 PM on 03.31.2013

So, i'm pretty much going to be posting mainly my reviews of games i've played recently. I always apprieciate a debate on games I enjoy and love any feedback given, a score's cool but without feedback i don't know how to improve... anyway yea I'll be doing that where and when i can.

My interest with games has been there since i was a child. My first memory is of me, my dad and my eldest sister playing Sonic on the Sega Mega Drive, its the only console from my childhood i've managed to lose :( I used to play James Pond and Mega BomberMan on there. From that i progressed to the N64 and the obvious titles like Legend of Zelda Occarina of Time and Super Mario 64. From that I went onto the Dream Cast where i fell in love with Soul Reaver, Rayman 2 and Space Race ;)
After that i got into what you'd call modern gaming i suppose as i got a PS2 and my first game was Jak and Daxter, boy how i loved that series and Final Fantasy 10 (I know older fans of the series find that heresy but i was like 10 so i loved it!), and i almost forgot Metal Gear Solid 2 & 3. From there it was onto the Xbox where titles like Halo & Timesplitters Future perfect & Hitman kept me entertained. Then onto the now dwindling current Gen xbox 360 where Halo was played with even more love, borderlands emerged, Assassins Creed was created and Mass Effect began and the `fast food` equivalent of games Call of Duty 4 swept the consoles.

Now here I am, a live time of characters, stories and love for each of them wrapped up in a young dude hoping to get into the Game Creation industry himself.... so yea Hi! ;)

Please check out my podcast "The Magical Fun Bus" found on podomatic, most podcast directories and iTunes, our twitter is @magicalfunbus