R-Type Final - PS2
Shmups, which my iPod changes to shamus, is one of my favorite genres that just doesn't get play like it used to. It isn't discussed openly hardly anywhere, but I love it.
I don't like the vertical ones as much as the horizontal ones.
For me, I'm a U.N. Squadron Gradius, and R-Type kind of guy. Those are my jam. When I looked through my cases of PS2 stuff, I wanted to play this.
I made it to the fourth level before I quit, I was on the easy difficulty and had some trouble doing it.
Shin Megami Tensei: Nocturne - PS2
Ever play a game that was so incredible, you had a hard time explaining why it was so great? I can tell you how you would hate this, the grinding of levels and difficulty in understanding the mechanics are why I like this game. That and the tone and atmosphere it creates, like a nightmare.
Unfortunately, some of the advancements in the ease of play from Shin Megami Tensei: Strange Journey have spoiled me. I miss being able to check status and skills at the same time. I get confused so I check my skills.
I also have no qualms about checking guides now.
Especially in a game I've been playing for over two years that has tons of mechanics and actual labyrinths. The section of the game I'm on, is called the Labyrinth of Almala or something similar to that. I don't have any guides with me right now I'm days removed from my couple hours with the game too.
But Nocturne is all I'm thinking about.
I actually made progress when I played this time, but it took some effort.
As I started, I was in the alma, Alama or alalma, I left to look for a fiend boss called the Pale Rider or Red Rider, I can recall which, but the guide said I could fight in the first dungeon, a hospital. The fiend's are like optional super bosses, they unlock levels of the Alama which unlocks the true demon ending. That's what I would like to go for I think. I'm not much for law and I don't like chaos much more. The fact that in this Alama, I'm directly getting information from lucifer makes me anxious to see what's at the end of it.
As I make it to where I think I need to be, I read closer in the guide. To fight this boss I need to have made it to the third level of Alama. I was lost on level two. So I walk back, wander around a bit, then realize I have a moon key that opens doors in this level. I have no clue how of where I got the moon key, but I used it and saw the cutscenes at level three, then pressed my luck in a spot on level two of Alama that would give me a to of money.
The floor was poisonous, or cursed, it was hurting my party with every step and every fight was tough. I was killed, as was forced to start over at level two again on my old save.
Everything I did for two hours was gone.
I go back down to level three, this time I knew my way around the confusing dungeon. I had my moon key. I watched both cutscenes. One is Lucifer telling me about the man who caused the apocalypse in the game, that he was involved with a Gaea cult. Then the fiend cutscene, the four horsemen of the apocalypse are let loose. They left into the world.
So now, I look through guides and ski across a skill called attack all. I want that. My favorite thing is crowd control. I need to hit multiple enemies with my main character. His stats are all power, so I need that. I need to go back to a place called mantra hq. I didn't know if I needed to find that place or if I had been there, I read around a bit more. Turns out I was there. I must not have had enough strength at that time to unlock what I needed. So I go to a town I think is close there, my god the name of this town is Ibuekeno or something similar, and turns out I get to fight a fiend.
A couple tries on him and I whoop him, then wander trying to find the mantra hq. I was lost in a dark tunnel that I know I had been to, but I quit. I was done.
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