"Are videogames too violent?" Whenever this gets brought up in a discussion on violence in videogames, I roll my eyes. Too violent for who, for what? For society? To be accepted as an art form? Too violent for parents, who are worried their children's minds might be warped by the violent content of games they shouldn't even be playing? Or perhaps people (well, politicians) who need something to pin the blame for acts of real-life violence on.
So I've decided to tackle the question of violence in videogames by looking at how I think games are unfairly blamed for violence in real-life society.
As for the many ways violence is used in games, whether it be to evoke emotions, to shock, to tell a story, to enhance realism, or merely for visual feedback, each of these reasons are as valid to be used in videogames as they are in any other form of entertainment media.