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More than a survivor: my take on Tomb Raider


I'd love to say the mostly-excellent gameplay is accompanied by an excellent story, but that's unfortunately not the case. Tomb Raider spins a predictable, cliched, extraordinarily silly yarn over the course of its playtime. For all it's been marketed as a gritty Batman Begins style reinvention Tomb Raider goes into territory just as hokey as the early games in the series. This doesn't mean its badly executed by any means- the dialogue is pretty well written and Lara's adventure crew reveal themselves to be a bit more than the pack of one-dimensional cliches they initially appear to be- but it's impossible to take certain plot revelations seriously. This isn't helped by the fact that the player will figure out exactly what's going on a good six hours before the characters do. The game also follows the recent trend of anti-climactic endings, going out with a whimper after 10-12 hours of increasingly big bangs.

These are flaws to be sure, but they were only minor blemishes on Tomb Raider's gloriously scratched, mud-splattered veneer for me. This is a quality game representing one major step forward for a venerable icon and a refreshing step back for gameplay design.
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About PenguinFactoryone of us since 3:15 PM on 08.18.2011

Long-time game player, first-time game blogger. I'm a news junkie and quite fond of armchair analysis. Hit me up to sate your craving for uninformed opinions about the Future of The Industry.

I play all games, on any platform that's available, but I'm always looking for games that offer unique experiences. I am one of Those People who payed money for Bus Driver, a game about driving buses. This should tell you everything you need to know about my tastes.

I'm interested in the development of strong narrative in games and seeing them expand their scope and inclusiveness. Expect politically charged opinions. Polemics are a distinct possibility. Take appropriate safety measures