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LONG BLOG

Becoming a Game Designer

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Today is the beginning of the rest of my life. Which is an inspirational way of saying that last week I quit my job.

I been in the game industry for +18 years now, and considering I broke into the industry as a game designer, I havenít designed squat. Iím not complaining or anything. Itís been an amazing ride. Early on in my career, I moved over to the business side of things back when Eidos (Better known as US Gold then... anyone remember? Anyone? No?) had no one on the business side that actually played games.

Since then, I got to work on some of the most amazing launch campaigns over the decades. I saw the birth of Tomb Raider (The game originally ran on the Sega Saturn.) I got to work on one of my favorite RPGs of all time - The Elder Scrolls (back then, Bethesda nearly ran out of money trying to make Daggerfall, so luckily it was successful.) I got to work on both Sonic and Mario (Hudson Entertainment pretty much created Mario Party.) I got to work on my favorite game of all time, Bomberman. And I got to check out Skywalker Ranch when I was involved with some Star Wars games. The gaming industry has been good to me.

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About johnmasterleeone of us since 2:56 PM on 02.11.2013

MORE NONSENSE ON MY YOUTUBE

I'm a game developer, and head up several gaming studios, including Wicked Loot and FitGoFun. Been in the game industry for many years now. It's the only life I know.

I pretty much done it all. QA. Marketing. Game Design. Coding. Editor. The guy who had to wear the (stank) mascot costume at a gaming event. The guy who drove a truck to deliver games to a warehouse. For the love of the game.


It's sorta about games. But mostly about my life.