is the sort of game that would never have won awards for best graphics, or most bombastic, energetic, singleplayer experience – even at the time, but it does something with its atmosphere, the sights, sounds, and gameplay, that most games never do. And that's without even getting onto the story, which though obscured by the poor translation hides a number of subtle nods to some classic Sci-Fi movies.
I remember Hellnight
most though for those moments: those slow, silent pauses between the monster popping up (and it does literally seem to just 'pop' up); the ones when I'd run and hide, and find a piece of a puzzle; and those other moments when I'd leave a room, confident that I was safe only to find the creature right in front of me.
Because those moments, those are the ones that real horror stories are made of.
LOOK WHO CAME: