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(Not so) Mini Review: Project X Zone

This post is an edited version of my post on my personal blog. Some bits were cut cos it was really rather wordy and there were more videos on the original as well. If you want to see the full thing, you can find it here: http://lookingglass.kokidokom.net/2013/01/10/mini-review-project-x-zone/

OK, this one has been a long time coming. 2 months in fact! But then again, I did need to get a japanese 3DS to play it and then progress far enough to get a decent feel for the game but we're here now. This weeks post is a review of Project X zone on the 3DS

Most of your damage will be done with the regular attacks and the system takes a few pages from NxC but the vast bulk of the combat system takes its cues from Endless Frontier: Super Robot Wars OG Saga on the DS. If you've played that game, you'll feel right at home. If not, basically, units can have up to 5 attacks corresponding to the "A" button and a direction on the circle/d-pad. Each attack is a short combo which is automatically done and every move has one of 2 properties; Knockback and floater.
Knockback attacks throw the enemy to the wall, where they bounce back and floaters are where they are launched into the air. As they come back, you can time your attacks to continue the assault and prevent them from touching the ground. This is important because later enemies have shields which need to be broken before you can inflict damage. Once broken, they will roll with your punches but if they touch the ground again, the shield returns so you need to break it all over again.

Now, remember the solo units which you could attach to your pair units? They are mapped to the "L" button on the 3DS and you can call them to attack once per attack phase. You can use them as an additional attack after you have spent your attack points but you can also call them in while you are doing your main attacks. This is the better option as, if both units attack the enemy at the same time, you score a cross hit, which is shown as a green X icon over the enemy unit. The cross hit will freeze the enemy in place so they won't move as you hit them but it also increases the amount of XP you gain and furthermore, it's the only way to get more than 100XP. with cross hits, you can get up to 150 total XP and that can come in very handy! On the down side, your timing has to be very good because if you miss, the enemy unit won't stop and you could also end up freezing them high above your units where their attacks cannot reach effectively!

Furthermore, if you position your attacking unit next to an ally, your ally can also join in and perform an attack like the solo units. Your pair units also have a super attack which can be performed when you have more than 100XP. This needs to be done at the end of the turn though, as your move immediately ends upon completion of the move, so you can't do a combo afterwards to raise your XP again. Here's a short video I recorded of the basic stuff in the battle stage. It shows cross hit combos, super moves and also, multiple assault attack.

still with me? Nearly there! The only thing left now is the defence options. I'm just going to leave this to another video but basically, any action will cost a certain amount of XP. If you don't have enough, your unit will take the full force of whatever attack the enemy does to you. Furthermore, some units and all boss units have super moves and multiple assault attacks like your units. these cannot be blocked. But on the plus side, everything is over really quickly so you don't have to faff around with pressing the D-pad in a mini-game of "simon says" like in NxC.

Most stages follow a simple "kill everything" objective but there are a few which throw curveballs at you. Nothing major. They're usually something like "reach character X and press "A" within Y amount of turns" but be aware of them. There are probably some guides on the net to help you if you get stuck but most are self explanatory.
That's pretty much everything there is to the game... I think. How is it overall?


� In-jokes and references - I have no idea how localisation teams will be able to handle translations for some of these things but boy, did they put a smile on my face. The first one was when you get Kurt, Riela and Valkyrie into your team. The 3 meet in an underground cave after Riela and Kurt get teleported there. After a slightly awkward introduction where the 2 nameless introduce themselves by their numbers, despite valkyrie overhearing their names earlier. So, as a compromise, Valkyrie asks them to call her a number as well, 17. To most people, this means nothing but if I say that the voice of Valkyrie is Inoue Kikuko then, to anime fans who know her works, it has meaning! Valkyrie also says "saiyusen Jikou yo!" again, you need to be an anime fan to get the reference. But there's plenty for gamer fans as well. In fact, there's a cool little reference to the original Megaman X on the SNES (as well as another game) in the multiple assault by X and Zero. A later stage also brings back a familiar face in the form of Iris from Megaman X4. She doesn't do much but she does manage to throw zero out of the loop for a while.

� An active battle system which requires attention - for many SRPGs, it's a matter of "tell unit to attack -> think of next move" so it's really refreshing to have a system which forces you to pay attention and consider your moves more carefully. It makes it less automated and encourages experimentation. Some unit pairings also have unique dialogue between characters. Examples include X, Zero and Alisa Bosconovich as well as Lindow, Chris and Jill.
� Seriously cool attacks! - some of these animations are a joy to watch.
� The music - Hearing remixes of the themes for the characters is also really fun. Especially when Tekken Tag theme or Zeros theme starts playing! I still prefer the battle theme for Xenosaga episode 1 though! But hearing Subarashii Shin Sekai is sweet!!!


� The Camera - this was an annoyance which was much larger than it should have been. Basically, because the maps are fully 3D, there are times when the camera angle prevents you from seeing what you are doing. Here's an example.
� Artificially long stages - Later stages have nearly 100 units on screen at once. You'd think that would be cool but all it means is that you have a very large number of enemies to plough through and you can sometimes have to wait a long while between your moves while you wait for the AI to finish all its moves and attacks.
� Setting up your units... Again! - At certain parts of the game, your characters can get split into smaller teams with solo units going one way or another, depending on the story. This can wreak havoc on your unit setup as you may have spent ages moving units around until every pair unit has a solo unit which works with them and then suddenly, *poof* the units are split and you have to figure out something else with limited resources. And to add insult to injury, when the paths combine again, you need to put your original setup back manually!!!
� Missing some big titles - No Soul Calibur from Bamco? I miss Taki and Mitsurugi.
� Single XP gauge for the entire team! - This is just annoying and stupid. Particularly since super moves take a huge chunk of the gauge and yet are the only real way to inflict any serious damage on boss units. It just ends up dragging the fight. I would have preferred to have seen individual XP gauges for each unit but made them harder to fill or certain moves to cost more.

Overall though, I can't really complain. The game is lots of fun but it does feel like Monolith soft fixed many of the annoyances of Namco X Capcom but replaced them with new issues instead. The single XP gauge really irked me but overall, it's just great to watch these random mashups smacking things around! Veterans of previous monolith soft games may be glad (or dismayed) to hear that KOS-MOS has been severely nerfed in this game. She's no longer the one unit map clearing weapon of death she was in NxC (seriously, she could stand toe to toe against most boss units! ALONE!!!). She still hits hard but her speed is quite low (though one of her skills increases it for one turn) and she doesn't have a skill which allows her to move twice in one turn or have items which restores her MP like in NxC. Hell, she was stupidly powerful in Endless Frontier as well. Never take on a boss without her!! But in Project X Zone, she's just very good!
Also, Wing Wanderer is a decent enough song but it doesn't hold a candle to Subarashi Shin Sekai, the opening song for Namco X Capcom

It's just a shame that Nintendo has chosen to keep such gems out of the reach of most western gamers by putting in region locks on the 3DS. I know there's talk of a western release for the game and a part of me hopes it happens but I'm skeptical due to the licensing minefield the game is. Most of the units are fine but there are just a few which could cause headaches, such as Bruno from Dynamite Cop. That game was released here as Die Hard Arcade, so they might need to ask FOX for permission to use it. Sakura wars V is also licensed to NIS America and the Super robot Wars titles to Atlus USA. Now, they might be fine with the licenses and play ball or they may not. And it only takes one team to not play ball for the release to collapse. Legend has it, this is what happened when a company tried to bring Super Robot Wars alpha on the PS1 to the US. ADV held the license to Evangelion and sank the idea by asking for an extortionate amount of money to use the Evangelion license. Not sure if it's true though.

Speaking of which, Yumeria and .Hack also have anime shows attached to them. God knows where the licenses to those are held, but I know they aren't with Bandai! I'm not saying a release won't happen, but I wouldn't put my hopes up either. In any case, I've had the opportunity to play the game and I like it a lot! If other gamers get a chance to experience the game without having to import a whole new handheld, then I'm happy for them, but for now. I'm having a blast playing through the only release so far on my limited edition Char Aznable 3DS!

That's about it then. Well done for making it this far. If you have any requests for videos from the game, provided they won't take too long (no walkthrough requests), I'll take them under consideration. I've also purchased Senran Kagura aka 3D boobies game. Perhaps I'll do a review of that when I've played through some more...
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About GundamJehutyKaione of us since 5:23 PM on 10.30.2009

Greetings true believers!!

In real life, I go by the name of Chris, but in the realms of the internet, I am known as GundamJehutyKai!
The name itself came by an IRC chat many moons ago and is a combination of my 3 main loves: Anime (Gundam), Video Games (Jehuty) and Giant mecha, which can be seen from the names used. The "Kai" was just added later as a suffix.
I'm a pretty big collector of anime figures and spend a lot of my time building and painting resin kits, so I tend to be more active on the Destructoid sister site, Tomopop but I thought I would jump the gap and see what else is in store!
I've been playing video games since the days of the NES and I still own almost all my consoles which I have purchased over the years, all in still working condition!

As well as building anime model kits and playing video games, I also maintain a small blog which I use primarily to show the progress of whatever model kit I am working on but I also throw in a few random video games review and particularly noteworthy news as well.
Feel free to check it out if you wish.


My Top 10 Games of all time:

1) Xenogears (PS1)
2) Valkyrie Profile (PS1)
3) Burning Rangers (SAT)
4) Virtual On: Oratorio Tangram (DC/XBLA)
5) Super Metroid (SNES)
6) Sonic the Hedgehog 3 + Sonic & Knuckles (MD)
7) Dragon Force (SAT)
8) Resident Evil 2 (PS1)
9) Dungeon Keeper 2 (PC)
10) Metal Gear Solid (PS1)
Xbox LIVE:gundamjehutykai
PSN ID:gundamjehutykai
Steam ID:gundamjehutykai


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