DLC is in basically every game right now, but fighting games are one of the ones where the customer feels the most screwed over.
Many fighting games have DLC characters that can be downloaded and played in the game. Currently there are 2 different methods I can think of that this is happening, One is good, One is bad.. and there is one other one I thought of that would most likely be the best of them all.
1. One method they use is having DLC characters that you can only play as if you buy, and only play against if you buy. This is the worst way of doing this I think, because players don't get to see the character in action or experience it at all, they just have to buy and hope for the best.
2. Another method is where the character is only available to play as if you buy the DLC, yet you can play against the new DLC characters with a free version of the DLC that lets you do so. This way lets players see and experience fighting against new characters which makes you decide if you want to buy or not. Pretty good way of doing it.
3. This way of doing DLC characters for fighting games is not used, but I think it would be the best type yet. Similar to a demo, have new DLC characters free for everyone to play against, and have them free for everyone to fight with up to 5 or 10 times or something. After that, if you still like that new DLC character, you can buy. This way you can fully experience these new characters before buying them giving you a far better chance to see if you like them. All DLC characters should also be totally free to practice with in 1 player practice rooms or training like for the other characters in the game. Would most likely lead to more sales, and happier players. A win for both sides?
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