Like it or not, the Micheal Bay films have allowed a resurgence of popularity in the Transformers franchise. There have been toy lines, shows, and games. While the movies themselves can range from decent to terrible, the popularity of Transformers hasnít been this big since the original G1 series. There have been a few studios out there willing to give a video game based on the Transformers brand a shot. One studio, High Moon Studios, is hoping to do just that. After the release of Transformers: War for Cybertron, we finally get to see what happened during the time where the Autobots and the Decepticons were raging war on their home planet, Cybertron. Now, High Moon Studios is back with Transformers: The Fall of Cybertron.
The Fall of Cybertron is a third person action shooter game. In the demo, you get to pick between two missions or multiplayer. In the first mission, you play as Bumblebee as the ship that he is in with Optimus Prime get attacked by the enemy, Decepticons. The game doesnít have as cover system so everything feels twitch based. Itís nothing major, but it keep it from feeling like every other game.
Mechagodzilla this is not. STILL THE SILENT TYPE
You do all the things that other third person games have; you can jump, shoot, aim, melee. But the one thing that keeps it fresh is the ability to change to your vehicles at any time. Bumblebee is a car, so of course he turns into a car. Unlike most games, that try to use a much real world physics in their games, The Fall of Cybertron pushes that aside and let the driving be a simple as possible. It does feel loose sometimes, but once you get use to it, it becomes fun. Switching from one to another is also simple to do. One second you are driving in high speeds, and the next you are shooting at random Decepticons. The shooting feels right and responsive. I never had to fight to aim, itís simple, but it works. Switching to primary and secondary weapons is the fastest Iíve ever seen in a game. While the switching is fast, loading your weapon, however, is not. Because this game doesnít have cover, it feels like a risk just to reload. There is also no health regeneration, you do have rechargeable shields. There are health packs around the game, but as long as you keep your shields up, you should do fine. The second mission features Vortex. Vortex, a Decepticon, has the cool ability to change from a jet to a helicopter. The gameplay doesnít change much from Bumblebee, but what he can and canít do does. Itís too soon to tell, but it seems like each Transformer has their own weapons and vehicles.
SAY THAT AGAIN The original G1 beats out the more complicated ones by Micheal Bay
Multiplayer is just that, Multiplayer. It continues the twitch like controls of the single player game, so even for a second it reminded me of Quake or Doom. Then once you start killing opponents, then that is when it feels like Call of Duty. Itís got a point based system and upgrades, and other things that reminds me of Call of Duty. Another thing it does is also remind me of Team Fortress 2 on their class based system. Because the Transformers can change into vehicles, this game then turns into Twisted Metal. It may seem like comparing Fall of Cybertron to other games is a bad thing, but itís not. It feels strangely satisfying to destroy a tank with a shotgun. Itís not a fantastic multiplayer, but itís fun to pop in every once in a while.
Itís too soon to tell if this game will be good or not, but from judging from the Demo, itís got the potential to be good. Transformers: The Fall of Cybertron will be available for the Xbox 360, PlayStation 3, and PC on August 21st.