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Resident Evil and Me - Part 3: Big Changes, RE6 Demo Impressions & Future Wishes

This is the conclusion of my Resident Evil-themed blog posts, and what better way to end than looking forward. We all know that RE6 is on the horizon, and there is a mixed feeling of excitement, scepticism and disappointment already among the fans. Before we get into that though, let’s rewind a little and begin with RE4. A phenomenal title, a masterpiece of the last generation – but also the game responsible for Resident Evil’s new direction, thus separating the fans.

Part 1 and 2 were nostalgia trips of the classic games and the underrated Remake. These were the simpler days – the games were scary, there were zombies, and everyone loved them. But then RE4 was announced, and everything changed. All the wonderful player limitations that I discussed previously were now gone. Fixed camera angles were replaced by a new over-the-shoulder view; the slot-based inventory system for a new large grid-based attaché case; and zombies for crazy farmer villagers.

Though overused in modern games, when done right zombies are a fantastic enemy and I’ve never lost fascination with them. First, there’s the danger of viral spreading. Zombies can contaminate anyone with a single bite or scratch. You can get away without being eaten alive (which is already one of the worst imaginable ways to die), but if you made the mistake of getting too close you’re still becoming one of them, and you’ll soon wish to feast on your friends’ tender flesh. The spreading factor then means ever-increasing hordes to outnumber you, bringing a claustrophobic element where you’re never alone. This was of course executed superbly in RE1’s mansion, but even a larger area like Raccoon City perfectly executed the constant groans and howls of the undead in the background that serve as a haunting reminder that you’re surrounded and may never escape alive. Plus, it’s bad enough to witness your friend or survival partner die, but to then see them as a walking corpse and having to kill them a second time can only be a traumatising situation.

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About ReeceTheBeastone of us since 5:40 PM on 10.29.2011

I'm Reece from England. I'm a newly-recruited News Writer for gaming site Explosion.com, and its all thanks to this here website and blog! I love it here, I love this community and I love to write. I'm always willing to read your blogs here too, so maybe we can be friends!

You can catch more of my work right here.
- Explosion.com
- GamerSyndrome
- Zelda Universe

Recent feature: Happy Birthday, Shigeru Miyamoto! Here Are His Best Moments and Quotes

I've been into gaming since I was about 4 years old, playing the Game Boy, PlayStation 1 and Sega Mega Drive (Genesis to you Americans! Damn you, stealing the better names). Having these systems around during my youth lead to the greatest and most-anticipated Christmas ever - the year I got my N64!

Ever since then I've been playing any and every game I can get my filthy mitts on, no matter what system or genre. I currently have a Wii, Xbox 360 and PS3 and a 3DS. Come on Vita, get more games so I can buy you too!

My favourite games are Resident Evil 2, Zelda: The Wind Waker, Streets of Rage 2, Left 4 Dead, Final Fantasy VII and Metal Gear Solid 3: Snake Eater.

Feel free to follow me on Twitter at the handle @ReeceH92. If you do follow me, send me a PM on here so I know you're from Destructoid and I'll follow you back too if you like! I will be more active on there as I get more followers and won't just spam news stories, and I'd be happy to chat any of you. I'd appreciate it as I'm new there and the majority of my followers currently consist of sexbots. If they were real ladies at least I could pass myself off as some kind of Twitter pimp.

My promoted article:
- Collaboration: Nintendo and an old friend

Posts I'm proud of/had the most fun with:
- I Boiled A Broken Xbox 360 Game
- Resident Evil and Me - Part 2: Why REmake is the Scariest in the Series
- Top 10 Gaming Web Series