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LONG BLOG

Miserable Game Corner - Spec Ops: The Line and The Walking Dead

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No, this isn't supposed to be a recurring segment; just a double-meaning meant to lure your angry clicking here instead of to whatever nonsense the analyst-of-the-hour is spewing. Also, this article is as close to spoiler-free as I can get with games this plot-heavy, but, per usual, your standards may differ from mine so don't burn my computer or anything


YOU MEAN LIKE A ZOMB-

It didn't do much to stop me from hating hating hating hating myself and a couple of those characters, though. In a curious irony, I was at my most comfortable during the skill-free action segments, where all I had to do was point vaguely in the direction of a zombie's head and click rapidly -- with the worst possible consequence being a four-second reset, there was nothing to lose beyond self-respect. Life-or-death choices, where I've got no clue what's going on and either side will forever despise me for sticking with the other, though? That's how you create tension in this kind of game: my life may be expendable thanks to my magical wizard respawning powers, but all these squishy NPCs aren't so lucky. Making sure to play with the horribly immersion-breaking "story notifications" turned off (man I'd love to know exactly what people think of me every time I say something to them in real life!), The Walking Dead gave me an experience just as tense and emotionally turbulent as any action-packed murder-fest, leaving me as drained and regret-filled as my tour with Spec Ops.

But while I indeed had a miserable time with both Spec Ops and The Walking Dead, I loved nearly every minute of them; like any good anything, they appeal to more than just my love of popping heads, drawing out a far wider range of emotions and responses than "F*CK YER!" and "F*CK YERRRR!" That's the line (cough) between "toys" and "entertainment" -- and it's one I hope games will stay on the right side of in the coming future.

Now if you'll excuse me, I've got to go and soak my head in industrial bleach and unicorn-shaped chocolate.
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About Altum Videturone of us since 11:44 PM on 11.04.2011

My earilest memory is of playing a PC port of Pac-Man on my dad's computer. My next earliest memory is of playing a PC port of Tetris on my mom's computer. I've been happily and hopelessly into video games and everything to do with them since, and while I have my favorites - pretty much the entire Metroid series (except, you know, that one) - there are very few good games I haven't played and enjoyed.

Now that I've been here for a few months I guess something else should go here, so: I've set upon myself a personal goal to write and post a blog at least once per week. Sometimes, meeting this deadline means that those articles are not up to the standards I would like, and I'll simply shove them away unpublished and try again next week. More rarely, they turn out great, and up they go. Even more rarely, I'll actually feel very satisfied and accomplished, and will get all excited for the loads of attention I won't be receiving. The following blog entries are ones that I believe fit into the latter category, preserved here in order of appearance for my (but quite possibly also your!) amusement and enrichement:

Battlefield 3: On Scale, Freedom, and Wookies
Deus Ex: Human Revolution - David Sarif
Bigger, Longer, also Harder - A Counter-Case for Longer Games
Location: Darkest Africa
How About a Mass Effect 3 Article with No Ending Controversy (Spoiler-free!)
Quest for Blood: How Seeking Ultraviolence Showed Me the Best Side of Videogames

Also, I mantain the monthly Cblog Analytics series, which tallies up a bunch of statistics and presents them in a simple and organized format. The results are always interesting and often surprising - all the math is done on my end, so no matter how number-phobic you might be, it's worth checking out! This year's entries are listed here:

February
March
April
May
June
July
August