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LONG BLOG

C-Blog RPG Introduction

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Rules of Development:
1. Every blog update must be accompanied with an updated demo.
2. I cannot give away the story to anyone.
3. Players must be able to achieve success with ANY class.
4. The game will always be free.

So, I have a lot of work to do. You guys seriously know just about everything about how I want the game to work. We do still have some other things to talk about, for sure. This project could very well take us� years! But I am not a quitter (except for smoking). And there are some people helping me on this that could help the momentum.

Also, I know about Kickstarter. Kickstarter will be on my mind, but I am still going to start this without any funding. If we are ever going to have a successful campaign for it, we will have to gain trust. I�d like to gain trust by making something awesome. So I�ll concentrate on the product first. Even getting a prototype ready will take a while.

Still - I know it�s coming someday. The game will be feature complete. And at that time I will spin a story for you all to remember.

I do not fear the monsters and demons
I fear that I am awake.
I have the weight of the world on my shoulders,
No way out, and I am alone.
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About Fame Designerone of us since 7:47 PM on 01.31.2010

I've been working on developing video games for a few years now. I put up a blog on here to share what I hope will be sensible and interesting articles about game design. The "Fame Design" name came to me when I thought, "I want to be famous for only one thing: video games".

At the moment I'm developing new games in Flash. So I expect to share experiences in being an indie game developer. I often find myself wondering if I should be working in Flash, HTML5, XNA, or the iPhone/iPad SDK. Time will tell.