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Mario Really Is Fantastic, and it's Not Just Nostalgia


It's because that creativity - that earnest, expansive, almost child-like ability to conjure the fantastic out of the mundane - carries with it a kind of timeless magic and wonder that can reduce manly men to girlish giggling. Only Nintendo's own Legend of Zelda franchise comes close to possessing that kind of power, and even that series is far more guilty of retreading and rehashing, with its latest appearance in Skyward Sword frantically tossing in as many ancillary features and structural changes as it can muster to capture the same freshness that Mario seems to pull off so effortlessly.

To put it even more simply - Mario is fun. No; he's not just fun to play. He is fun. He represents that giddy delight, that enraptured smile, that reason video gaming as a medium appeals to so many different people in so many different places. I play Mario. My brother plays Mario. My 5-year-old cousin plays Mario. My parents play Mario. Nothing in gaming is as universally adored - very, very few things anywhere are as universally adored. As long as there's an audience for fun, there is an audience for Mario - because, in every meaning of the word, it's constantly, consistently, incredibly fantastic.
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About Altum Videturone of us since 11:44 PM on 11.04.2011

My earilest memory is of playing a PC port of Pac-Man on my dad's computer. My next earliest memory is of playing a PC port of Tetris on my mom's computer. I've been happily and hopelessly into video games and everything to do with them since, and while I have my favorites - pretty much the entire Metroid series (except, you know, that one) - there are very few good games I haven't played and enjoyed.

Now that I've been here for a few months I guess something else should go here, so: I've set upon myself a personal goal to write and post a blog at least once per week. Sometimes, meeting this deadline means that those articles are not up to the standards I would like, and I'll simply shove them away unpublished and try again next week. More rarely, they turn out great, and up they go. Even more rarely, I'll actually feel very satisfied and accomplished, and will get all excited for the loads of attention I won't be receiving. The following blog entries are ones that I believe fit into the latter category, preserved here in order of appearance for my (but quite possibly also your!) amusement and enrichement:

Battlefield 3: On Scale, Freedom, and Wookies
Deus Ex: Human Revolution - David Sarif
Bigger, Longer, also Harder - A Counter-Case for Longer Games
Location: Darkest Africa
How About a Mass Effect 3 Article with No Ending Controversy (Spoiler-free!)
Quest for Blood: How Seeking Ultraviolence Showed Me the Best Side of Videogames

Also, I mantain the monthly Cblog Analytics series, which tallies up a bunch of statistics and presents them in a simple and organized format. The results are always interesting and often surprising - all the math is done on my end, so no matter how number-phobic you might be, it's worth checking out! This year's entries are listed here: