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LONG BLOG

Hey, Who Remembers Hover?

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I SEE YOU

All of this was surely unintentional, of course; the awesome feeling of being lost in a hostile maze was due to confusing and unintuitive level design, the tension of being in an indistinctly claustrophobic world was thanks to the blurry and poorly filtered visuals, and the sense of isolation was brought on by the lack of friendly AI or any multiplayer option. But did the fact that the crack team of Microsoft engineers probably never gave a single consideration toward making Hover anything but a short, mindless half-advertisement stop it from acting on me in such a significant manner?

Certainly not. Perhaps the pools of nostalgia I haven't yet managed to towel out of my eyes are coloring my viewpoint somewhat, but Hover, completely unintentionally, manages to hit a kind of atmosphere that many modern games can't do when they're trying their very best, and I can't help but find that to be incredibly neat. Now, if you'll allow me, I have to pop out the door for a second - there's still a six-year-old high score to beat.

(If you want to try Hover yourself, you can download it for free off of Microsoft's FTP server! Check out the "External Links" section at the bottom of the Wikipedia page I just linked)
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About Altum Videturone of us since 11:44 PM on 11.04.2011

My earilest memory is of playing a PC port of Pac-Man on my dad's computer. My next earliest memory is of playing a PC port of Tetris on my mom's computer. I've been happily and hopelessly into video games and everything to do with them since, and while I have my favorites - pretty much the entire Metroid series (except, you know, that one) - there are very few good games I haven't played and enjoyed.

Now that I've been here for a few months I guess something else should go here, so: I've set upon myself a personal goal to write and post a blog at least once per week. Sometimes, meeting this deadline means that those articles are not up to the standards I would like, and I'll simply shove them away unpublished and try again next week. More rarely, they turn out great, and up they go. Even more rarely, I'll actually feel very satisfied and accomplished, and will get all excited for the loads of attention I won't be receiving. The following blog entries are ones that I believe fit into the latter category, preserved here in order of appearance for my (but quite possibly also your!) amusement and enrichement:

Battlefield 3: On Scale, Freedom, and Wookies
Deus Ex: Human Revolution - David Sarif
Bigger, Longer, also Harder - A Counter-Case for Longer Games
Location: Darkest Africa
How About a Mass Effect 3 Article with No Ending Controversy (Spoiler-free!)
Quest for Blood: How Seeking Ultraviolence Showed Me the Best Side of Videogames

Also, I mantain the monthly Cblog Analytics series, which tallies up a bunch of statistics and presents them in a simple and organized format. The results are always interesting and often surprising - all the math is done on my end, so no matter how number-phobic you might be, it's worth checking out! This year's entries are listed here:

February
March
April
May
June
July
August