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Shortblog: The Real News of the Epic Mickey 2 Announcement


As you’ve probably seen by now, a sequel to 2010’s Disney tribute/platformer Epic Mickey has been announced – not too surprisingly, a good amount of gamer chatter has bubbled forth in response, including quite a bit of early coverage right here on DToid. Most of the focus has been on the “homebound” console edition, subtitled The Power of Two, but there also exist rumblings of a portable iteration: right on cue, a handful of sites have gotten wind of an upcoming Nintendo Power issue which confirms that a 3DS version, Power of Illusion, will be hitting shelves around the same time as its big brother.

Feel free to check the link and have a look for yourself.

…you missed it, didn’t you?

Look again.

…THERE! See it? Right there:

Dreamrift, the studio formed by Henry Hatsworth alumni that brought us Monster Tale, is listed as Power of Illusion's developer in an online preview of the cover story.

…oh man. There IS some good left in this world.

In case you didn’t already know, I’m a big fan of these guys: Henry Hatsworth in the Puzzling Adventure, in particular, stands as not only a personal favorite DS game and all-time platformer pick right alongside the likes of Super Mario World, but one of the few absolute goods that EA has ever seen fit to bestow upon gamers (I’m still convinced that the spillover good will from Hatsworth is what made Mirror’s Edge happen). Charming, creative and supremely fine-tuned, Hatsworth is both a mash note to the hard-boiled olden days of pixel-perfect character-based action gaming and a look ahead at ways to shake things up and keep the hallowed genre fresh for less-adapted audiences (one fellow c-blogger recently revisited the game here; also feel free to check out older writeups like this one). The studio’s first post-EA effort, the sorta-Metroidvania Monster Tale, didn’t rock my world in quite the same fashion but is still very much worth playing.

The thing is, ever since Monster Tale hit shelves, there has been virtual radio silence: though reviews for the former were positive, the developer had openly acknowledged the risk they were taking by putting out a brand-new IP on an aging system, and I feared that this admirable devotion to doing their own thing might have caught up to them in the worst way. While the afore-linked interview had quoted Dreamrift’s co-founder as saying the group had a 3DS project in the pipeline, I was still worried, especially considering what’s been happening to some of my other favorite developers lately.

Thankfully, it seems that Dreamrift is still alive and well: while I definitely would have preferred another original game for their 3DS announcement, I can’t complain too much about a licensed project keeping things afloat (WayForward could definitely use the competition, if nothing else). Will Power of Illusion be good? Like you I have no idea, but certainly hope so – heck, I don’t have a 3DS myself, but I’m half-tempted to pick up a copy just to show a little support (much as I’m doing with Gravity Rush for the Vita, another system I lack, at least so far). In any event, for the moment I’m just glad to see that at least one of my favored companies, and a standard-bearer for gaming as I most fondly know and remember it, hasn’t faded away along with the rest – if any guys from Dreamrift ever end up reading this by some odd twist of fate, best of luck and I’m pulling for you!


P.S. – Yes, the title does say “shortblog” and the author is listed as “BulletMagnet”. Do not attempt to adjust your monitor.
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About BulletMagnetone of us since 9:04 PM on 10.04.2008

Thanks kindly for paying my blog a visit.

I'm currently looking for paid writing gigs, so if you might want anything written shoot me a message (craighats at hotmail dot com).

In case the contents of this blog don't make it obvious enough, I have something of an affinity for slightly "offbeat" titles, so if there's something out there that few others cover, there's a fair chance I'm at least somewhat up on it.

If there's any sort of (reasonable) inquiry you'd like me to address, please don't hesitate to be in touch.

Below are a handful of recaps and other links (oldest listed first by section), in case you're interested - asterisks mark promoted articles.


'Magnet School


Curriculum: Puzzle Games

Course 1: Ochige 101
Course 2: Tossology
Course 3: Ochige 201
Course 4: Phys. Ed
Course 5: Ochige 301 (Adv.)
Course 6: Free Elective
Course 7: Ochige 401 (Hon.)
Course 8: Extra Credit
Graduation Speech



King of Fighters: Orochi Saga
Ar Tonelico II - Part 1 and Part 2
Prinny and Street Fighter IV
King of Fighters '98 Ultimate Match
Nintendo DS
*King of Fighters XII
How-To: Atelier Annie
How-To: Mushihime-sama Futari


The Forgotten Essentials

Part 1: RPGs
Part 2: Shmups
Part 3: Fighters
Part 4: Puzzlers


The Obscurer Tribune



Monthly Musings/Writers Wanted

The Fear: The End
*A Time to Destroy: I Cast Thee Out
*Expanded Universes: Triple Triad X
*Those About to Die: Nocturne's Demons
*Untapped Potential: The Second Dimension
*I Suck at Games: and I'm Here to Help
*The Forgotten: Real Life
*Love/Hate: The Weirdo, The Wall, and The Beast
*The Future: A Refreshing Cup of Hemlock
*More Than Just Noise: Digital Cheese LIVE
East vs. West: Where The Old Gods Dwell
Resolutions: Fresh Flowers
Collaboration: IF Only...
Violence: The Gatekeepers


Assorted Ramblings

Why Am I Here? (intro)
Non-Portable Portable Gaming
Hating the Unhateable
*Soul Bubbles, Mickey Mouse, Journey of the Self
Dreamcast: The Other Shmup Machine
One-Year Anniversary Reflections
Shmups: Gaming's EOE


Non-DT Writing


Saturn Shooter Rundown
PS1 Shooter Rundown
PS2 Shooter Rundown
Shmups 101
Shmups That Defined the Genre
"Hidden Gem" Shmups


Shadow Hearts


Unofficial Shmup Glossary (shmups.com, WIP)
My Backloggery (Warning: Inherent Shamefulness May Be Too Intense for Some Readers)