Afterwards, Robert and another player decided to join me to play a mission (after sprucing up their mecha with new paint jobs, earning them an achievement. It should be playing the game that�s important, dammit!). We found that whilst some missions had the ability to hold three or more players, others could only hold two. It took a little while to get a game set up for all of us, but when we did, we managed to kick backside. The only problem was that we couldn�t find the final enemy to kill. This was solved in another period of play, where the R3 button switched combat mode to scan mode, pin-pointing nearby enemy positions. The only issue there was that you were out of combat mode, so you couldn�t scan AND shoot at the same time. That was unusual, but all it took to get back to taking pot-shots was another press of the R3 button. That, and the fact I needed to focus on destroying the tougher opposition with missiles rather than ineffective gunshot rounds (did I mention that there are three different types of firepower? Kinetic and thermal types being two of them?).
Before I finished my time on the game, I did manage to play against an A.I. character in their own mech. It took me two efforts to vanquish it, and when I did, my huge killing machine was heavily damaged. With my novice ability with the controls (and not being aware of the infamous Armored Core
controller meme), I was quite chuffed.
IGN said that they �wish the series would commit to more than gradual improvement. At this pace, it looks like [they�ll] be able to give an unqualified thumbs-up round about Armored Core 5
-- say, four or five years from now.� That was 2002. They were out by about an extra five years. I wouldn�t know what improvements have been made or to what degree; all I can say is that if you gravitate towards these type of games, it looks like it�ll be best to give this one a try if you have the patience.
Ridge Racer Unbounded is out in Europe March 30th. Armored Core 5 is available now in North America and in Europe March 23rd.
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