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I Am The Bat: How the "game" of Arkham City never gets in the way of the game.



Arkham City is a video game's video game - but it hides it well. Underneath that super polished high-budget exterior and thick gritty atmosphere are some of the most fundamental gameplay elements we've come to expect from games. You have combo-counters, arbitrary rules, anti-frustration measures, collectables, all very standard stuff. But it never especially nags at the player or takes you out of the gameworld.

If there was one thing that really makes Arkham the best comic book franchise games ever made it is that successful marriage of licence and game. Neither narrative or game are ignored in favour of the other, instead they work together to make the raise each other up. It is a fantastic design and I hope to see future developers follow in Rockseady's lead.
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About Nic Rowenone of us since 7:50 PM on 05.05.2010

Nic (formerly known as Wrenchfarm) has been an active member of the Dtoid community since 2010. After toiling away in the Cblog mines and Recap Team workhouse for years, he made the jump and became a staff member in 2014. He likes robots, coffee, and pictures of robots enjoying coffee.

Xbox LIVE:Wrenchfarm
Steam ID:http://steamcommunity.com/profil


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