After thinking about Online passes I remembered something. When Xbox Live service debuted there were all sorts of people asking why do we have to pay for this service, PSN is supposed to be free, why not Xbox Live.
If I remember correctly, what they said the reason behind the price was to cover the costs of running the service, R & D stuff, things like that, but there was 1 key point they had that I remember for sure.
That point was that a lot of the money was used to cover the costs of servers for games. Not just specific games either. It was said that this was a good thing because ANY GAME created could have multiplayer in it. This is including Xbox Live Indie Games as well. Now, with the costs of servers supposedly covered by the gold membership costs, why the fuck are we now paying to "support servers" as the publishers have been saying. They should all be covered by our Gold Membership.
And with games like Kingdoms of Amalur, a single player game missing some of it's single player game, how in the fuck should it require an online pass.
So considering all that, if it is all 100% true, is it stealing or what the hell is it?
LOOK WHO CAME: