Now I know many of you are seeing that this is about Red Steel 2; a game that most donít give two pointless thoughts about, but hear me out. This game made me realise some deep thoughts. Thoughts that undermine modern game conventions and I know you love that! So let me tell you a tale about Red Steel 2.
I really like the core gameplay of Red Steel 2. Itís always fun. What isnít great, though, is the way the game progresses: Go here, kill dudes, find 3 communication towers, and blow up 10 trucks. Go to the next area: Go here, blow up 5 barrels, find 4 communications towers, and kill this guy.
That goes on throughout the game and Iím not even sure why Iím doing these lame missions. Itís like Bioshock never happened. I kept listening to the dialogue for a Ďwould you kindlyí type phrase to explain these missions. But no, itís just poor design. Itís only the swordplay that keeps you going as the story and the context for the game is so loose, like itís just a reason for fights to happen. It reminds me of the type of horrible brute you can bump into in a bar who will come up with the most convoluted way to be threatening and get a fight out of youÖ well, people like that and also thugs out of the Yakuza games. Theyíre dicks, too.
With all that said, this is hardily the only game to do this and Iím sure there are far, far better examples but I just want to give credit where it is due to Red Steel 2. Itís a fun action game that doesnít rely on too many tricks and earnestly shows why I play videogames when I sometimes find myself wondering why. It wonít be going anywhere near my favourite games ever list but I doth my cap to you, Red Steel 2. I doth my cap.
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