Not necessarily all games that came out in 2011, just the ones that I played the past year and would like to share with ya'll fine folks!
To the Moon - This game turned me into a pathetic, weeping little baby. It's a completely story-driven game, and the gameplay is minimal at best (don't let the first "battle" fool you - this is NOT a JRPG or much of anything really). And you know what? That's OK, because the story is touching and thoroughly enjoyable and quite unique among video games. It's a very human story told in the style of JRPGs, so if you enjoyed the cutscenes in games like Final Fantasy on the SNES, with pixelated sprites demonstrating a surprising amount of emotional dexterity, you'll feel right at home here. Again, this is no JRPG and it's barely an adventure game. What it is, however, is damn good.
Sequence (Google for "sequence iridium") - This indie gem takes rhythm game mechanics and mixes them with the RPG tropes of battles, character stat building, and loot. And yes, it's a genre-soup that is quite delectable to even the most jaded of gamers. The battle gameplay is frenetic, satisfying, and totally groovy. With a soundtrack that includes tracks from Ron Jenkees (of Youtube fame) and a well-written, off-beat story, Iridium games has put together one of the most unique and enjoyable games this year. It's probably dirt cheap on Steam right now, so do yourself a favor and just check it out.
VVVVVV - I don't typically enjoy skill-based platformers, and I never beat any of the Super Mario Bros games. So when I first saw VVVVVV about a year ago, I resisted. But finally, I decided to give it a shot again. After some initial frustration, it soon had me well hooked. Sure, there are screens where you'll die dozens of times to get your timing right, but the checkpoints are generous, those screens are usually quite clever and interesting, and it's not that brutal as far as platformers go. It ain't no Super Meat Boy, for sure. The most brutal parts ("Doing things the hard way" comes to mind) are optional. The soundtrack is also, for lack of better words, FUCKING AWESOME
. The story is minimal but quite lovable, and I never got sick of the characters smiling and frowning. And man - just flipping through huge spaces and exploring the map never got old. Tons of fun!
Crysis 2 - This game probably isn't getting much GOTY love, and that's a shame because it's great shooter. Unlike MW3/BF3, its levels are pretty open-ended. You're basically thrown into some large arena and are given complete freedom as to how to approach it. The nanosuit stuff also allows you to jump higher and scale the levels vertically, which is pretty unique for FPS games (as far as I know). It's quite satisfying to climb on top of a ledge and take down enemies from above! I hope more FPS games follow suit and offer more dynamic experiences like Crysis 2.
Deus Ex: Human Revolution - In some ways it did surpass the original, and in other ways it regressed. But hey, I still had a blast taking down fools in its Bladerunner-esque world, and I am absolutely looking forward to the next one. Let's hope they fix some of the gameplay issues, add in more variety to the world, and continue to champion the immersive shooter. Keep up the good work, Eidos Montreal!
Portal 2 - I don't think I need to say much about this masterpiece. The puzzles are great, the writing is fantastic (the lemon's rant...instant classic), the voice acting is probably the best the medium has ever seen, and the whole experience is expertly crafted all the way through.
And that's about all the games that come to mind. I hope you all have a great holidays, and happy new year! Next year's is looking great for games as usual - it's a good time to be alive, folks.