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Deus Ex: Human Revolution - David Sarif

The Destructoid writers' Character of the Year article (specifically, the Adam Jensen entry) got me thinking about my own favorite collection of pixels and polygons in 2011. I then thought, "oh wait, I could turn this into words!", and thus the piece below was born. I was originally just going to do a bit on DX:HR being my game of the year, but since I have yet to play Skyward Sword (which can potentially capture that throne) and it'd be a horribly generic thing, this seemed to be a much better option. Also, spoilers for the entirety of Human Revolution contained within.

Deus Ex's world is one replete with conspiracies, shady figures holding ulterior motives, plans within plans within plans within plans (within plans), and, to quote one of Human Revolution's trailers, corporations who hold "more power than the government." Who better to exemplify this, thought I as I first begin playing, than David Sarif, founder and CEO of Sarif Industries, one of the world's leaders in human augmentation?

Clearly, I continued to smugly muse to myself, he was a simply a fusion of Joseph Manderly and Bob Page from the first Deus Ex; a power-hungry executive putting on a facade of fatherly warmth, ready and waiting to shank me in my mechanical back as soon as the plot assumes I least expect it. What? That new research could completely change the face of augmentation? Sure, Mr. Sarif, if by "augmentation" you mean "our profit margin." Oh, you're ordering me to prioritize secret company technology over the lives of hostages? How much of an obvious mid-game twist-villain could you be?

My certainty wavered a bit after the first real mission; faced with the prospect of being politely and amicably dismantled and disgraced by anti-augmentation advocates, he complains to a friend and mentor about having to bend over and take it to save face. But that couldn't be right... surely an evil CEO knows how to do these kinds of things better than anyone? He must know I'm eavesdropping and is putting on an act to divert my suspicions. Still, ordering me to break into a police station (and casually mentioning that he controls the cops' retirement funds) assuaged any doubts that I would soon be horribly betrayed.

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About Altum Videturone of us since 11:44 PM on 11.04.2011

My earilest memory is of playing a PC port of Pac-Man on my dad's computer. My next earliest memory is of playing a PC port of Tetris on my mom's computer. I've been happily and hopelessly into video games and everything to do with them since, and while I have my favorites - pretty much the entire Metroid series (except, you know, that one) - there are very few good games I haven't played and enjoyed.

Now that I've been here for a few months I guess something else should go here, so: I've set upon myself a personal goal to write and post a blog at least once per week. Sometimes, meeting this deadline means that those articles are not up to the standards I would like, and I'll simply shove them away unpublished and try again next week. More rarely, they turn out great, and up they go. Even more rarely, I'll actually feel very satisfied and accomplished, and will get all excited for the loads of attention I won't be receiving. The following blog entries are ones that I believe fit into the latter category, preserved here in order of appearance for my (but quite possibly also your!) amusement and enrichement:

Battlefield 3: On Scale, Freedom, and Wookies
Deus Ex: Human Revolution - David Sarif
Bigger, Longer, also Harder - A Counter-Case for Longer Games
Location: Darkest Africa
How About a Mass Effect 3 Article with No Ending Controversy (Spoiler-free!)
Quest for Blood: How Seeking Ultraviolence Showed Me the Best Side of Videogames

Also, I mantain the monthly Cblog Analytics series, which tallies up a bunch of statistics and presents them in a simple and organized format. The results are always interesting and often surprising - all the math is done on my end, so no matter how number-phobic you might be, it's worth checking out! This year's entries are listed here: