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A Question and Answer from Carpe Fulgur's Andrew Dice


NISA has "serious plans" for Steam. Is Carpe Fulgur the trendsetter here?

I have quite a few reasons to suspect so, yes. We've been turning a *lot* of heads over the past year or so, and a lot of developers in Japan and import companies are keying in to the fact that there's an entire market segment being left unfurnished and that the potential for making money is... significant. Never mind that PC development and release has a number of attractive features for niche publishers that make the process easier and the profits per-unit greater than console releases. If anything, should NISA (and, shall we say, 'others') succeed at their upcoming experiments I think you can expect to see a generalized shift toward the PC and other "open" platforms for JRPG importers and the like. It'll require some porting, which would be the biggest hurdle, but if a string of successes proves it can be profitable...

I would expect more announcements of this sort in the coming months, and let's just say that's a bit more than idle speculation.

Do you have any recommendations for those wanting to get into Indie development?

Make things. That is key above all else; there's a lot of dreamers out there, but a shockingly small number of people actually willing to find the time and energy to DO things.

This applies for any creative endeavor, really? You want to make art? Draw/sculpt/model in Maya/whatever. You want to write? Bang on that fucking keyboard. In the end, you can only learn art by doing, and you can only learn to create better things by creating things in the first place.

"Funding", "crowdsourcing", "value propostions", it's all a bunch of sheepdip. Step one of working in games - indie or otherwise - is to do stuff. Do stuff, prove you CAN do stuff, and you'll get a job.
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About manasteel88one of us since 2:10 AM on 01.09.2008

Front Paged:
E for Effort: Mass Effect 1+2
E3 2010 Recap
Changes: Fatherhood
Technical Difficulties: What A Difference Time Makes
A True Opponent Stands Before Me
P2 Press Start: Chip n' Dale Rescue Rangers
10 Games Captain America Would Play
Looking Out for the Little Guy
Special Little Places: Mississippi Memories
Game Development is Hard

Front Paged on Flixist:
The Dichotomy of a Dark Knight
Not Understanding Your Audience
A True Classic: Superman Returns

Articles I wrote that I liked:
That One Mook: Gafgarion
My first playthrough of Resident Evil 2
Love/Hate: Operation Darkness
EVO 2010
Recettear Preview
Teh Bias: Nippon Ichi Software, Dood!
More Than Just Noise: Haunted by Final Fantasy
2010: Year in review and some other musings
Obligatory Destructoid Community Rocks Post
Groundhog Day: Stuck in a Book
A story from the Wasteland
PowerUp 2011
E3 2011: MS, Sony, Ninty, and AWARDS
Freedom: Jetpacks
Handhelds: East vs West
Labor Day: Player 2
Online Passes: Nickles and Dimes
2011: Year in Review and Top 10 XBL Indies
Father's Day: Game Development

Comics in Games
Comics in Games: Games in Comics
Comics in Games: The Original Batman
Comics in Games: Fantastic Four
Comics in Games: Fantastic Four Deleted Scenes
Comics in Games: Superman
Comics in Games: The Best of Marvel 1994

Comics in Crossover Games
- Spider-man and Captain America in Dr. Doom's Revenge!
- Spider-man the Video Game
- Spider-man and the X-men in Arcade's Revenge
- Marvel Super Heroes: War of the Gems
- Iron Man and X-O Manowar in Heavy Metal
- Marvel Brothel
- Mortal Kombat vs DC Universe
- Marvel Trading Card Game
- Batman: The Brave and the Bold

Games Created:
The Ugly Game

RetroforceGO Videos

My Greatest Failure

"We constantly have to revisit 'Why would Donkey Kong do this?' or 'Why would this environment be like this?' And then we start thinking: 'We're making a game about a gorilla wearing a tie.'"
-Michael Kelbaugh of Retro Studios on Donkey Kong Country Returns

"I have to say it's kinda scary how much you know about this game."
-Nicolau Chaud creator of Marvel Brothel
Xbox LIVE:manasteel88
PSN ID:manasteel88
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