Even with the steady stream of awesome-sounding updates, I can't say I'm as excited as I probably ought to be for the PlayStation Vita. All of the features sound great, and even the games I'm not that interested in look fabulous... but I'm still not sold. I was a first-day adopter with the PSP, and it let me down pretty quickly, so I'm still a bit burned. Sure, there are some great titles that came out for the PSP, and a few more still due, but for the most part, the library was kind of lackluster.
I'm still planning to get a Vita for the obligatory WipeOut version due out, since I love that series more than toast, but I was going to wait a while, maybe as long as a year, to fork over any cash for it. That is, until Square Enix dropped a trailer for Army Corps Of Hell.
ACoH, as far as I can tell, takes my favorite aspects of Pikmin (hiring a mob and beating the piss out of things with them), casts aside all that item collection and time limit nonsense, and sets you loose to wreak havoc on the underworld. I'm okay with that. The aesthetic, between its demonic goblin hordes, skeleton chieftain, and classically horrific monster enemies, with touches of relative cuteness of the HUD icons, strikes a balance that reminds me of the manga Berserk.
I really hope the soundtrack's even remotely like the music they selected for the trailer, because the only thing than blaring incomprehensible metal wherever I walk is commanding tiny guys killing huge guys while I'm at it. While there've been some concerns that the formation options seemed to have little impact in the demo, I anticipate them playing a much larger roll in the full game, so I'm looking forward to how the strategy side of things plays out.
If nothing else, I want to play through the story, so I know what I'm getting into for the inevitable sequel, Army Corps Of Engineers Of Hell. I can't wait to build bridges and dredge lava flows in the afterlife. Thanks, Squenix, for likely selling me a new handheld come... whenever the Vita is due out.
LOOK WHO CAME: