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LONG BLOG

Saying goodbye to Socom 4. A tale of woe.

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To any one who knows Lenigod at all, it should come to no surprise that I enjoy Socom quite a bit.

Which is why it slightly pains me to say that I've given up support on the title.



Thirdly, the maps. There are no great maps in Socom 4. None. Some of the maps are passable, and work to an extent, but none of them are well done. Even abandoned, the map from Socom 1, still, doesn't quite work for the mechanics of Socom 4. You know how I applauded previous Socom maps for inherently encouraging team work, with choke points and what not. None of that exists in any Socom 4 map. If you were to take a map, strip it of all the clutter and remove the chest high walls scattered throught the map, you would end up with a square. That's it. The maps are far to open and wide for any tactical advantage or map control to be gained. You'll end up being open to an almost 360 feild of view, no matter where you stand. You can get grenaded, or sniped from almost every position. It's almost heartbreaking to think of the little amount of care and consideration some of these maps get.

I want Socom 4 to be great, so badly. There is a good game underneath all the shit and muk that is there right now. Dozens of changes, tweaks, and revamping of the code need to be done to accomplish this, and at this point in time I don't think Zipper has the intention to ever fix some of these issues. If they did, how long will I have to wait? A year, Two years? more? Whats going to happen next year, maybe Socom 5? mag 2? Zipper seems to have taken an awkward step sideways with the development of Socom 4, opting for adding needless 'next gen features' to the game instead of polishing and refining gameplay. Again, all this breaks my heart, I would love for Socom to be the game I think it could be, but it just simply, objectively, isn't a good game at all.

TL;DR disregard women, play video games.
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About Lenigodone of us since 2:42 PM on 10.19.2009

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