Speaking of Nintendo, another reason the PSP failed was because you [Sony] like to copy Nintendo. Sorry, but this is how I see it. There's no use hiding it because I can see it in both your forays in handheld and console gaming. Whatever Nintendo did, you pretty much had to copy with things like handhelds, motion controls and, now with the Vita, dual touch screens and AR games. To me, you're like that girl from high school that wants to copy what the popular girls are doing so the boys will notice her.
Now, you're ready to launch the PS Vita in early 2012, and I believe you're heading in the right direction for the most part. You've got an impressive line-up of games like a new Uncharted
and dual-analog action, which can help create some more complex gameplay. However, the two biggest gripes I have with your upcoming system: The touch screen on the back and a larger emphasis on social networking websites. Pantomiming playing the Vita with the touch screen on the back seems very uncomfortable and completely unnecessary. The social networking isn't as bad, but I just want to remind you that you're still making a gaming handheld.
Try to keep that in mind, Sony!
Now, I'm not saying that the PSP was a complete failure, but it could have been better if you had a better selection of games to offer before the PSP was burnt out. As for the Vita, I'll keep my optimism for now.
P.S: AT&T? Really?
LOOK WHO CAME: