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East Vs. West - The Quest for Character Empathy


The second point of interest here is that the camera can be moved around at will. This gives the player a significantly larger amount of control than the character in the game. Putting more control into the players' hands prevents them from from seeing the character as a separate personality. The player controls what the character sees and interacts with (as opposed to Fatal Frame, where the camera is set specifically so the player and the character experience certain events together). The character is now an extension of the player, and is more of a Swiss Army Knife than a character in terms of his function within the game. The times we can connect with him are when there are cutscenes involving the plot. The only problem is, since the player has spent so much time in action-oriented scenarios like solving puzzles and shooting enemies, these moments feel more like breaks for the player than anything else.

In both Dead Space and Fatal Frame II, you control a protagonist searching for someone they love. However, the latter denies the player they control usually granted in third-person games, limiting the character's abilities to those of a normal human being. The former give the player abilities beyond what's currently feasible for a human. The draw of Fatal Frame, and in fact of many Asian-developed games, is the character and story development that pulls you into the full experience. A North American-developed game holds it's own be creating a detailed fantasy world that relies more heavily on the player using the main character as a tool for physically interacting with and exploring that world.

So which technique lends itself better to survival horror? Well, given that Fatal Frame II: Crimson Butterfly is a last-gen game released in 2003 that retails for $30 used, and Dead Space was released in 2008 and retail price new is around $20...well, I think the East wins on this one.
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About nintendollone of us since 7:30 PM on 04.12.2007

I'm a woman who loves her video games. I'm also pretty much a nerd for all that is nerdy: MST3K/Riff Trax, Star Wars, Anime/Manga, Kevin Smith, X-men Comics, and of course all things video games. Someday, I would look to get paid to write for and/or about video games. I'm awesome, so it'll will probably happen.

I have a strong hatred for the Atlantic Ocean.

Yoshi BBFs forever: Me, Suff0cat, Wardrox, and ScottyG.

Preferred games are RPGs and puzzle games. I like the occasional FPS (Timesplitters: FuturePerfect being my favorite) and some racing (Burnout Reveeeeenge).

Current Games:
Burnout Paradise
Left 4 Dead
Space Invaders Extreme
Harvest Moon Island of Happiness
Chrono Trigger DS

My Project 365
That link is to some of my photography/photoshop art done for Project 365. If you don't know what Project 365 is, GOOGLE IT DUH.

Notable C-Blogs:
The Start of the Affair: Harvest Moon

I also write a bit for Negative Gamer.

Xbox LIVE:Nintendoll
Mii code:nintendoll


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