What's better, Kinect, Wii or a plain dual-stick controller? What's the best method of control when playing video games? Well, depends on the game, right? And the system. And the person playing.
Really, when it gets down to it, motion control is just one dimension of gameplay. A popular one right now, to be sure. But me? I'm looking forward to the future integration of motion control in games.
It's pretty easy to joke about how the experiments tech students are performing with Kinect are more interesting than the games being made for the system. It's true, though--the ideas of what we can do with the system are more exciting than reality. At least for now.
My personal favorite integration of motion control? Probably Ocarina of Time 3D
. The first-person aiming was perfect (so long as you hadn't already twisted your body too far in one direction) (and had the 3D turned off). Of course, that game was preceded most notably (to me, anyways) by WarioWare Twisted for the GameBoy Advance, which attempted the simplest gameplay in a variety of ways--be it shaking the whole system or even having a segment of the game devoted to only pressing the A button. Brilliance does come cheap sometimes.
So I'm looking forward to the Kinect's integration in the future. I'm looking forward to when it's cheap, and games can find easy uses for it. Perhaps keyboard-free typing when my headset dies? Eye-tracking to move the game's camera so I can free up an analog stick for something else? Hey, anything could happen. It usually does.
(Addendum: I didn't include Move because I don't see what makes it appreciably better than the Wii, but I do see what makes it appreciably worse than Kinect.)