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LONG BLOG

E3 Approaches: Microsoft, A Potential Stumble

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Yet, showing a majority of Kinect and saving Halo 4 for the last was perhaps the best move they could have made, a teaser is just showing that 343 is indeed working on something and for the time being Halo: Anniversary is there to satiate your vicious fan-rage. Still, I canít help but wonder if Microsoft even has the imaginative capacity to homebrew a new hit series that can meet or even top the laurels that Halo is now, in all essence, resting upon. But, since the next Halo kicks off a new trilogy, I guess weíll have to wait a few years to find out.

Thus, while Microsoft didnít bomb E3 this year, they didnít really go too far out of their way to impress with anything that one would call revolutionary. Gears of War, Forza, and even Halo all made expected appearances, leaving little to blow the minds of those wanting to see something genuinely new. While it doesnít seem that Microsoft is hurting as a developer or publisher, it feels like they did nothing less than phone it in this year Ė dumping their offerings on stage with a minutia of excitement and expecting us to eat it up like swine at the trough. Well, if nothing else, it gives us something to look forward to next year, right?
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About AndrewG009one of us since 1:33 PM on 07.28.2009

"I kind of miss the days when games were judged on their game-playing merit alone. I'm a little concerned about how far we (the game industry) are into the licensed four-page-ad marketing blitz era these days, which may be a natural evolution of the industry. But I'm always worried when we put more emphasis on glitz and production values than on the game. That's a trend that looks good for a while until you realize there's no game industry any more. If we don't have gameplay, we can't really compete with other forms of entertainment because we can't do graphics as good as the movie industry and we can't make sounds as well as the recording industry. All we can do that's special to us is be interactive. So we have to hang on to that and make sure we do a good job." - Sid Meier


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