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Portal 2 is Overrated (Slight spoilers)

Before I start being negative, let's clear something up. I loved portal 2. In fact, it'll probably end up in my top 10 videogames ever if I ever clearly establish my favorite games of all time. But seeing all these “10s”, “100s”, and other forms of perfect scores kind of bothers me. Yeah, it's their opinions and I'm fine with that. I'm not going to rage over their opinions. But what bothers me about their opinions is how much of the negative they didn't see. My first playthrough was amazing, but then through my second, and half of my third, I quickly noticed where Portal 2 falls flat.

Portal 2 is overrated. Here's why.

Hide and Seek.

In Portal, it was meant to be a puzzle game with a unique form of storytelling, and it went very right with it. It became a cult-classic. The puzzles were designed with the idea that you make the whole room look like a solution while only having a 1-3 ways work.

But Portal 2 does the horrible, gut-wrenching idea that they make the ENTIRE ROOMS fulls of metal walls, and only have 1-2 white panels. This basically shouts out to you, “HEY, THIS IS PART OF THE SOLUTION!” Unfortunately, it's necessary because they put so much new stuff into the game. If you went with Portal 1 and had a lot of white walls along with newer stuff like thermal discouragement beams, you'd have 5000 solutions and the game would become too easy.

So is this a problem? Yeah, because there are some parts of the game, where putting 1-2 white walls isn't necessary. Such as when you're making your way to the Repulsion/Propulsion gel tests. The rule of thumb was if you saw a white wall, there was an 80% chance it was related to moving on. The tests no more revolved around logical thinking, but more of common sense thinking. See the screenshot? There are 3 walls that have white on them. One of them will give you no velocity what so ever. 1 will give you velocity because you fall down into it, and the other is aimed upwards, directly across from the bridge. Is that hard by any means?

I'll admit, there were 3-4 parts where I got stuck, but it wasn't for more than 10-25 minutes.

Wheatley and GlaDOS

Most people found these two characters quite entertaining. I did, as well, for a little while. Wheatley had a very unique personality to him that I enjoyed. But after a while, he started getting on my LAST nerve. He never stopped talking. AT ALL. Even when you ignored what the game was telling you to do, he would keep talking, and most of it was nonsensical or unwanted. For example, the part where you have to disable the neurotoxin tanks by slicing the wires. He's in the room nearby saying he's trying to hack it.

I didn't notice the moving platforms near the neurotoxin, so it took me a little bit to figure out the solution. And all during the 5 minutes it took me to figure it out, he was mumbling about hacking the neurotoxins, and quite frankly, I wanted him to shut the hell up. Wheatley isn't a bad character by any means. But seriously, when you talk that much? Shut up once in a while. Quietly fail at hacking the computers, don't make a ruckus while you don't do anything.

Now GlaDOS. Her form of humor remains intact for most of the game, but at points, her comedic format went from hidden, well-thought out jokes/insults to simple ones like, “You're fat.” And then, later on when she starts freaking out, you hear her desperation in her voice. I was kind of bothered, as I never saw GlaDOS the type to go and shout desperately that you were in a horrible position. GlaDOS also had some very predictable punchlines or jokes. Her “Surprise”? I knew it was going to be what it was.

The Co-Op being better than singleplayer

It was pretty much guaranteed because two minds are better than one, so the puzzles had to be harder. But you know there's a serious issue when the Co-op makes you think through puzzles, while the single player let you breeze straight through them. Me and my buddy would get on skype and work the puzzles out over the mic, and sometimes it took us 30-45 minutes to even begin to comprehend a test. That's what I bought Portal 2 for! PUZZLES! Why do I have to co-op to get the good puzzles?

And shit, some of Portal 2's funniest lines were in co-op. I remember being in the very beginning area, where I was selecting the puzzles to do, and I jumped off a cliff and died. GlaDOS said, “How can you fail at this? It's not even a test!”

I love having a good co-op, but when the co-op is THIS much better than the single player?

To Summarize...

I have nothing against Portal 2. I wasn't playing through it, looking for every fault because I really wanted it to be a game I could enjoy. But I really hate it when games get more/less attention than they deserve, and Portal 2 got way too much attention with it's constant 90%,100%, 10/10, 5/5. It's a good game, but it's as though everyone's oblivious to the problems with it.

If I could give it a score, it'd be about 83/100, 8/10, 4/5, and others proportionally. It's flaws make it look like more of a hide-and-seek game with the never-stop-talking characters. Still, don't get me wrong. I loved the game and the characters made me laugh more than any other game. But, Portal 2 isn't perfect.
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About MathewRDone of us since 10:20 PM on 09.19.2010

I'm just here to play some games.