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Kinect needs to bridge the gap between the casual and the hardcore -- fast

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The future of the Xbox 360 is looking bright. The little white box that could is ploughing ahead and, arguably, leading the market at the moment. A host of talented developers have created games for the Xbox 360 and this stream of talent doesn’t seem to be at risk of drying out any time soon. The Xbox 360 is everywhere -- on the web, on the side of buses, screaming at you from your TV screen. It’s perhaps the most successful console in gaming history, in terms of sales. The little white box, in short, makes big green money.



It could be argued that the Xbox 360’s success is due to its mass appeal. Microsoft’s console appeals to the hordes of ‘hardcore’ gamers just as much as it does to the masses of ‘casual’ gamers which have adopted the new technology. Microsoft has, in some instances, even managed to blur the lines between casual and hardcore -- a huge achievement. However, Microsoft has decided to go one further with the release of its Kinect peripheral, a camera-based device which works in a way not dissimilar to Sony’s EyeToy experiment. It is clear that the release of the Kinect is a concentrated effort to bridge the gap once and for all between casual and hardcore.



Bill Gates watches you sleep

However, there’s a problem. Kinect is making plenty of money from the ‘casual’ slice of the market; but the ‘hardcore’ gamers want nothing to do with Microsoft’s new peripheral. The casual gamers are happy with such games as Kinectimals and Kinect Adventures, but those ‘hardcore’ gamers who purchased the peripheral have been left bitterly disappointed with its lack of engaging experiences. The gap, consequently, is left wide open.



THE FUTURE

Microsoft isn’t exactly struggling for money, but after the millions poured into Kinect’s development and marketing Bill Gates and his evil minions are obviously looking to make a return on their new venture. To do this, Microsoft needs to extend its reach from the casual market over to the hardcore market and encapsulate both camps. There are a number of ways in which they could do this.

I believe that Microsoft should commission a Heavy Rain-style game for its Kinect peripheral. The cute little camera-based device is crying out for a game with true quality: something with a deep, involving narrative which makes demands of its technology. I believe that a game of this kind would attract a certain species of refined gamer and, in turn, more would follow along with these intrepid adventurers.



Admit it: you wouldn't say no to this

I have very limited understanding of how exactly Kinect works, but I believe that Microsoft could make a light gun peripheral co-operate with Kinect with the aid of one of its technological wizards. This is another option to attract ‘hardcore’ gamers to Microsoft’s new peripheral -- the creation of an universal light gun suited to first-person shooters similar to those found in arcades. Microsoft could potentially convince the dedicated Call of Duty regiment to drop the controller and embrace Kinect in one fell swoop.



The famed Call of Duty regiment

These are just two of my ideas for Microsoft’s new peripheral. In order to thrive, Microsoft has to come up with ideas of its own to make Kinect a truly ‘must-have’ accessory. It’s clear to me -- and the gaming industry as a whole -- that Microsoft has to drop some truly revolutionary ideas before a peripheral with genuine potential fades into obscurity.
#Community    #Xbox360   
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About Lord Death of Murder Mountainone of us since 2:06 PM on 03.18.2011

I’m Oran, a fifteen year-old gamer and Scottish native. I’ve been gaming for as long as I can remember and my love for the pastime has grown exponentially (HELL YEAH) since early childhood, back when I was allowed to crap in my pants and I wasn‘t mocked for my love of the Pokémon games. The golden days.

I’m a thoroughly ‘modern’ gamer, and I’m a little ashamed of that. I am most comfortable with games from this generation and the previous, but I’ve played games from past generations, such as Super Mario 64, Mario Kart 64 and a few of the Castlevania games.

I discovered Destructoid after purchasing Deadly Premonition, the cover of which boasts a 10/10 rating from Jim Sterling. I visited the website to check out the review, and accidentally stumbled upon the Community Blogs. Previously, I had been experimenting with GameSpot’s blogging feature but I quickly tired of that and, thusly, the Community Blogs presented a perfect alternative.

I’m hoping to break into gaemz jarnalizm. I feel I have a serviceable command of the English language and I realise that I have plenty of time to hone my mad skillz, blud. I follow the gaming industry with avid interest and I have the ability to formulate convincing arguments; arguments which I take care to support with fact. I’m going to stop whoring myself out now, but if you know of anywhere a budding writer can test his skills -- other than Destructoid itself, of course -- then please let me know. I will love you eternally.

Obligatory list of favourite games (in no particular order):

GB/GBC/GBA

Virtually every Pokémon game

PC (thanks, bbain!)

Chzo Mythos
L'Abbaye Des Morts
Digital -- A Love Story

PS2

Black
Burnout
Burnout 2
Downhill Domination
Resident Evil 4
Resident Evil -- Code Veronica X

Xbox

Destroy All Humans!
Destroy All Humans! 2
Deus Ex: Invisible War
Evil Dead: Regeneration
Fable
Grand Theft Auto: San Andreas
Gun
Hitman: Blood Money
Mercenaries: Playground of Destruction
The Suffering
Thief: Deadly Shadows
TimeSplitters 2
Tom Clancy’s Splinter Cell

Xbox 360

Alan Wake
Armored Core 4
Assassin's Creed
BioShock
Blue Dragon
Condemned: Criminal Origins
Crackdown
Dead Rising
Dead Space
Deadly Premonition
Eternal Sonata
Fable II
Fallout 3
Fallout: New Vegas
Gears of War
Gears of War 2
Grand Theft Auto IV
Half-Life 2
Just Cause 2
Left 4 Dead
Lost Planet
Mirror’s Edge
Portal
Prey
Project Sylpheed
Prototype
Saints Row 2
The Elder Scrolls IV: Oblivion