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LONG BLOG

The Quiet One

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Iíve been revisiting the floating wreck of the space-faring USG Ishimura this week. I discovered my neglected copy of Dead Space lurking around in my bedroom looking up at me with metaphorical puppy-dog eyes and a thick coat of dust on its cover, and, my interest re-kindled, I decided to begin my space odyssey anew as Iíd forgotten both the major and minor events of the story so far -- and I hate re-starting games from any point but the beginning.



Gordon Freeman's silence is only punctuated by the odd thwack! of a crowbar. 50 Panache Points.

However, my point is that this design choice has the potential to make or break a game. Donít get me wrong -- I loved Dead Space, but I wasnít thrilled with Isaac Clarke, or, for that matter, the lack of atmosphere the game carried. It is perhaps unfair to single out EA, Isaac Clarke, and the mutated ruins of the Ishimuraís crew as an example of this poor design choice. Plenty of other games are guilty of this, such as The Suffering. Perhaps, in fact, The Suffering is a better scapegoat for my argument -- the game is, after all, centred around one manís escape from a prison overrun by hellish creatures and his hallucinations relating to the murky death of his own family and his unexplained role in their demise. But, typically, I digress.

Fin.
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Lord Death of Murder Mountain   
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About Lord Death of Murder Mountainone of us since 2:06 PM on 03.18.2011

Iím Oran, a fifteen year-old gamer and Scottish native. Iíve been gaming for as long as I can remember and my love for the pastime has grown exponentially (HELL YEAH) since early childhood, back when I was allowed to crap in my pants and I wasnĎt mocked for my love of the Pokťmon games. The golden days.

Iím a thoroughly Ďmoderní gamer, and Iím a little ashamed of that. I am most comfortable with games from this generation and the previous, but Iíve played games from past generations, such as Super Mario 64, Mario Kart 64 and a few of the Castlevania games.

I discovered Destructoid after purchasing Deadly Premonition, the cover of which boasts a 10/10 rating from Jim Sterling. I visited the website to check out the review, and accidentally stumbled upon the Community Blogs. Previously, I had been experimenting with GameSpotís blogging feature but I quickly tired of that and, thusly, the Community Blogs presented a perfect alternative.

Iím hoping to break into gaemz jarnalizm. I feel I have a serviceable command of the English language and I realise that I have plenty of time to hone my mad skillz, blud. I follow the gaming industry with avid interest and I have the ability to formulate convincing arguments; arguments which I take care to support with fact. Iím going to stop whoring myself out now, but if you know of anywhere a budding writer can test his skills -- other than Destructoid itself, of course -- then please let me know. I will love you eternally.

Obligatory list of favourite games (in no particular order):

GB/GBC/GBA

Virtually every Pokťmon game

PC (thanks, bbain!)

Chzo Mythos
L'Abbaye Des Morts
Digital -- A Love Story

PS2

Black
Burnout
Burnout 2
Downhill Domination
Resident Evil 4
Resident Evil -- Code Veronica X

Xbox

Destroy All Humans!
Destroy All Humans! 2
Deus Ex: Invisible War
Evil Dead: Regeneration
Fable
Grand Theft Auto: San Andreas
Gun
Hitman: Blood Money
Mercenaries: Playground of Destruction
The Suffering
Thief: Deadly Shadows
TimeSplitters 2
Tom Clancyís Splinter Cell

Xbox 360

Alan Wake
Armored Core 4
Assassin's Creed
BioShock
Blue Dragon
Condemned: Criminal Origins
Crackdown
Dead Rising
Dead Space
Deadly Premonition
Eternal Sonata
Fable II
Fallout 3
Fallout: New Vegas
Gears of War
Gears of War 2
Grand Theft Auto IV
Half-Life 2
Just Cause 2
Left 4 Dead
Lost Planet
Mirrorís Edge
Portal
Prey
Project Sylpheed
Prototype
Saints Row 2
The Elder Scrolls IV: Oblivion