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Earth Defense Force: Insect Armageddon: A First Look

Earth Defense Force: Insect Armageddon: A First Look

PAX East had plenty of games available for viewing, playing, and gushing over. One of the many games I took a look at was D3 Publisher’s Earth Defense Force: Insect Armageddon, which had many interesting features. Here’s the transcript from the audio interview, where I interviewed Brian, one of the publishers, who played through the demo while I asked questions.

Tyler Thomas (TT): So, what are we taking a look at here?
Brian: We are looking at Earth Defense Force: Insect Armageddeon, coming out for the Xbox 360 and Playstation 3, July 5th, 2011, at $39.95…
TT: Nice, I like that.
Brian: …Yeah, it’s the same price as 2017. So, basically, it’s the spiritual follow-up to Earth Defense Force: 2017.
TT: Very cool.
Brian: Yeah, so you’re playing as a series of characters in Strike Force Lightning, and…the thing about them is that they’re the elite of the elite of the EDF. They’ve got four upgradeable armor types, and unlike 2017, they’re more robust, they’ve got some more firepower to them, and like I said, they’re upgradeable, too. For example, I’m playing with the Battle Armor.
TT: So, what does the Battle Armor have?
Brian: Well, the Battle Armor’s got a shield to block enemy damage…
TT: That’s handy, that’s very nice.
Brian: Yeah, the cool thing is that you can shoot an explosive at your feet and absorb the damage, instead of taking damage.
TT: Cool.
Brian: Yeah, in 2017, people were always shooting big guns; when the big bosses came around, they’d accidentally shoot themselves with the explosive.
TT: So, it’s for the more careful players, then.
Brian: Right, right. It’s like that. The shield has some abilities, too, like, right now, we’ve got Storm Blast and one that I like to call the Bug Zapper, which, when an enemy gets close, it saps their life away; it’s sort of a damage-over-time…
TT: That’s a good thing.
Brian: Yeah, it’s super handy for taking care of smaller enemies.
TT: Oh, oh, there’s some bugs coming up…
Brian: Yeah, yeah, here they come.
TT: Oh God, that’s a LOT of bugs.
Brian: (laughs) Yeah, they do that.
TT: (laughs) My God, that’s a lot.
Brian: Well, to take care of them, I have here this ‘air mail’ launcher, basically…launches rockets in to the air, about four to five at a time, and they explode for a lot of damage. I’ve also got an assault rifle here, it has a high rate of fire, lower damage.
TT: So, I just noticed that there are a lot of ants here. Are these the main enemy, or will there be different ones later?
Brian: Well, in a bit, we’ll be running into what we call a Hector soon. Oh, uh, here it is.
TT: That’s big.
Brian: Yeah, the cool thing about these guys is that they start off small, and then they get bigger.
TT: Nice. So there are a lot of different ones, just like in 2017, then.
Brian: Yeah, yeah.
TT: Are those buildings destructible?
Brian: Oh yeah. (laughs as he launches rockets into the nearby buildings)
TT: Nice.
Brian:Yeah, most of the environment is fully destructible, breaking buildings kills the enemies, too, so you want to do that…We wanted to make more stuff to blow up, like trucks, jersey walls, fences, hot dog carts. We’ve also improved the AI; the ants will now throw cars at you.
TT: Oh, wow! Very cool.
Brian: Yeah, I like it…Oh, here’s the Hector again.
TT: Ooh, he’s big.
Brian: Yeah, that’s just the baby one; he’s about four, six stories high. They get much bigger. The ones in State Street (a later level) are four times this high.
[There’s some more gameplay like this for a few more minutes]
TT: So, will there be multiplayer or online multiplayer in this game?
Brian: Well, in 2017, there was only splitscreen, so you’d play with your friends. We included online co-op so you could play with your friends, so you can strategize; the bugs come at you in all directions, so more players would help. If you’re playing alone, we have bots that help you out when you do so.
[There’s more gameplay for a few minutes, then the demo ends]

Overall, there was a lot to see during gameplay. The enemies look detailed and battling them looks very enjoyable. There’s a lot of customization options available from the looks of things This looks like a promising game and I’m excited to see how it turns out.

Earth Defense Force: Insect Armageddon will be released on July 5th, 2011 for the Xbox 360 and PS3.
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