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LONG BLOG

Point Lookout: DLC done well

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A few days ago, my arguments for and against the very existence of DLC crept into the Community Blogs. In this post, I dismissed Dead Space 2ís ĎSeveredí DLC -- a bold move for someone who hasnít yet experienced said additional content. However, I also championed Fallout 3ís Point Lookout as an example of DLC which had been handled well. In this blog post, I am going to explain why Point Lookout is such an accomplished example of brilliant DLC.



Welcome to Point Lookout! Sun, sea and sand in abundance.

Iíve only had experience with Point Lookout recently -- I realise that I am just a little late to the party. Point Lookout was, initially, billed to me as a slice of survival horror action, one manís fight against a terrifying roster of half-bred humans set in the eerie ruins of a once-prosperous seaside town and its surrounding countryside.



It could be argued that Point Lookout is a survival horror experience. I had my share of fear within Point Lookout -- I vividly remember being chased through the swamp at night, only to take refuge in an apparently-deserted cabin and discover that I had company. However, Point Lookout has its poignant moments, too: much like all Bethesda games, there is a certain saddening element in scouring abandoned buildings and isolated ruins, finding traces of life before the apocalypse, before everything changed irreversibly.



However, an accepted formula in the gaming industry is as follows: vast numbers of difficult enemies = powerful weapons with vast loads of ammo. The poignancy of Point Lookout stops at the end of your double-barrelled shotgun. Fear not, Point Lookout does feature an array of weaponry, from the aforementioned double-barrelled shotgun to the lever-action rifle. However, the denizens of Point Lookout also have access to the same sort of weaponry -- itís worth remembering that, yes, you might have an overpowered shotgun with which to obliterate faces with, but so might your currently-engaged adversary.



That, conveniently, leads us to the half-breeds I mentioned earlier. These guys - often referred to as the Ďswampfolkí - are, on the whole, big, ugly monsters who galumph around aimlessly when theyíre not attempting to take off your head with an axe or rearrange your visage with a double-barrelled shotgun. These deformed uglies are big, strong and deceptively fast when theyíre on your trail. Theyíre numerous, and make up the majority of Point Lookoutís population. However, the swampfolk arenít the only enemies youíll have to deal with in Point Lookout: Feral Ghouls, Swamplurks (read: Mirelurks) make an appearances, as do many of Fallout 3ís robotic adversaries such as Robobrains and Sentry Bots. The player can also, exhaustingly, choose to do battle with a group called the Tribals, fruit-worshipping clansmen dressed in suitably odd garb.



Thatís generally all I can say without slipping into an in-depth review. Point Lookout is, definitely, one of the finer examples of DLC Iíve had the pleasure of playing. Point Lookout, really, could have been released as a stand-alone game following Fallout 3ís success, and I think I would rather have bought it as such. Point Lookout is probably the pinnacle of Fallout 3ís four DLCs - Operation Anchorage, Broken Steel, The Pitt, and, of course, Point Lookout itself.

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Lord Death of Murder Mountain   
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About Lord Death of Murder Mountainone of us since 2:06 PM on 03.18.2011

Iím Oran, a fifteen year-old gamer and Scottish native. Iíve been gaming for as long as I can remember and my love for the pastime has grown exponentially (HELL YEAH) since early childhood, back when I was allowed to crap in my pants and I wasnĎt mocked for my love of the Pokťmon games. The golden days.

Iím a thoroughly Ďmoderní gamer, and Iím a little ashamed of that. I am most comfortable with games from this generation and the previous, but Iíve played games from past generations, such as Super Mario 64, Mario Kart 64 and a few of the Castlevania games.

I discovered Destructoid after purchasing Deadly Premonition, the cover of which boasts a 10/10 rating from Jim Sterling. I visited the website to check out the review, and accidentally stumbled upon the Community Blogs. Previously, I had been experimenting with GameSpotís blogging feature but I quickly tired of that and, thusly, the Community Blogs presented a perfect alternative.

Iím hoping to break into gaemz jarnalizm. I feel I have a serviceable command of the English language and I realise that I have plenty of time to hone my mad skillz, blud. I follow the gaming industry with avid interest and I have the ability to formulate convincing arguments; arguments which I take care to support with fact. Iím going to stop whoring myself out now, but if you know of anywhere a budding writer can test his skills -- other than Destructoid itself, of course -- then please let me know. I will love you eternally.

Obligatory list of favourite games (in no particular order):

GB/GBC/GBA

Virtually every Pokťmon game

PC (thanks, bbain!)

Chzo Mythos
L'Abbaye Des Morts
Digital -- A Love Story

PS2

Black
Burnout
Burnout 2
Downhill Domination
Resident Evil 4
Resident Evil -- Code Veronica X

Xbox

Destroy All Humans!
Destroy All Humans! 2
Deus Ex: Invisible War
Evil Dead: Regeneration
Fable
Grand Theft Auto: San Andreas
Gun
Hitman: Blood Money
Mercenaries: Playground of Destruction
The Suffering
Thief: Deadly Shadows
TimeSplitters 2
Tom Clancyís Splinter Cell

Xbox 360

Alan Wake
Armored Core 4
Assassin's Creed
BioShock
Blue Dragon
Condemned: Criminal Origins
Crackdown
Dead Rising
Dead Space
Deadly Premonition
Eternal Sonata
Fable II
Fallout 3
Fallout: New Vegas
Gears of War
Gears of War 2
Grand Theft Auto IV
Half-Life 2
Just Cause 2
Left 4 Dead
Lost Planet
Mirrorís Edge
Portal
Prey
Project Sylpheed
Prototype
Saints Row 2
The Elder Scrolls IV: Oblivion