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Technical Difficulties: In Support of Permadeath


Increasing the difficulty of a video game in the conventional way is easy. Itís as simple as addiction and subtraction. Add enemies, take away bullets. Add dragons, take away potions. Normally, bolstering a gameís challenge can often be akin to just telling the player to go to the other end of a hallway, giving them a time limit, and then knocking over a few trashcans in their way. But permadeath is something from a different realm entirely.

It doesnít just make things harder, but makes them different. It injects a powerful sense of significance to every action, applies earnest weight to every choice, regardless of how minute. With it, there is no such thing as a small victory. Your sense of success is bolstered not just with every complete level, but with every individual second you reamin breathing. Just getting your character from one room to the next is enough to make you feel like youíve already won the game. With permadeath, every sigh of relief or involuntary cheer of success is authentic, poignant, and worth all the difficulty of its achievement. So check your skepticism, dust off a favorite game, and give a peramdeath run a go.
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About AwesomeExMachinaone of us since 6:13 PM on 07.28.2009

Twenty four years ago I was adorable. Now I'm inquisitive and hilarious.

I have a plastic tooth to replace one lost in a mosh pit during my more ridiculous high school years. I speak shitty German and I ride a bike. My Xbox gets so much use, I'm sometimes embarassed. But I'm unemployed, so my time is spent writing blogs on the internet, reading good literary fiction, and playing video games.

In the grand scale of things, I'm a late-bloomer. My parents banned all consoles from my house as a kid. See what you've done? Now I game constantly to make up for years of lost time.

I won't list my favorites, because you've probably seen ten lists like it before me.

There's a life-sized Boba Fett standee in my living room.

No Clip Series:
Grand Theft Auto IV
Fallout New Vegas
Red Dead Redemption

The Slapstick Cephalopod: An Interview with the Octodad Team
Chicago Night Fights: Marvel vs Capcom 3
Inventing the Paint: An Interview with Author Tom Bissell
Top 10 Greatest Tiny Video Game Characters

Front-Paged Monthly Musings:
Groundhog Day: The Liberty to Pursue
Teh Bias: Critical Errors at Surface Level
Alternate Reality:Time for a new job
Something About E3: Imaginings from 20 Years Ago
The Great Escape: Tiny plastic guitars and wiimotes
My Expertise: Latent Racial Bonus
The Future: Overdoing the Over-the-Top
Love/Hate: A Gentleman's Baffling Love for Collecting Furniture
Nothing is Sacred: Games Taking Themselves Too Seriously

Worth reading:
We Are Destructoid
Writing on the Wall: How Graffiti Builds Universes
Combating Lawlessness in the Wild West of Red Dead Redemption
Being a Coward on Purpose
What Bringing About the Fictional Zombie Apocalypse Taught Me About Game Design
Why Video Game Designers Need to Watch the Road Warrior
The Needless Shit We Gamers Do

Xbox LIVE:The Disco Pony
PSN ID:The Disco Pony


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