dark        
Kaggen blog header photo
Kaggen's c-blog

Kaggens blog!

Posts 0Blogs 28Following 0Followers 20


 
 

LONG BLOG

Technical Difficulties : Bit trippin

   0
[Here is a story about a couple of games that I started off disliking because of their difficulty level but later on learned to love because of the exact same reason]

To begin with I would like to say that I wasn磘 a big fan of the bit trip series when I first tried them, I downloaded Runner but I did not get what all the fuss was about, I was too busy being angry at the steep difficulty level and asked myself time after time, what does people see in this game? Maybe I was blind of rage or just not ready for it but thanks to preaching Destructoid editor Jonathan Holmes and words about superb retro influenced music and hints of deep symbolism I kept at it and bought Beat. And boy am I glad that I did, because thanks to Beat and a lot of patience I found a series of games that I will remember for the rest of my life.



I enjoyed Beat much more than Runner for some reason, even though I wouldn磘 say that having to replay 15 minutes of the stage in order to get just a tiny bit further is my idea of fun or optimal game design, plus, that was one of the reason I disliked Runner so much, but at least this time I was prepared for it.

It had that retro hardcore difficulty charm that磗 hard to balance as a developer where the line between quitting and stomping your computer or keep playing is very thin. And that diabolical difficulty level was part of what made it so memorable, it reminded me of games like Super meat boy and I want to be the guy where you try and try until you are on the verge of a mental breakdown (check out the dtoid live where Holmes tries to unlock I want to be the guy in Supermeatboy and you磍l know what I磎 talking about) but the thing is that deep inside you know that IF you finally beat it there are few things that can match the level of accomplishment and the feeling of euphoria felt when doing so. So you keep at it, you scream at the tv , you throw your Wii remote or break your computer mouse until you make it , and that my friends is the thing I love the most about the Bit trip series.

After realizing the charm of Beat I eventually went back to replay Runner and this time around I appreciated it so much more.



But just difficulty alone isn磘 what makes the Bit trip games enjoyable, did I mention that the guys behind it are Jedi masters of level design? Seriously anyone who has played the later levels in any Bit trip game know what I磎 talking about , just look at the video above at 00:31 and check out the jumping blocks coming at you.

That my friend is a masterpiece when it comes to level design, your brain constantly screams in agony and forcefully tries to understand what is going on and tries tell you how to get through it, my brain goes: Jump duck, wait, jump, no duck, I mean slide, no , FUUUU**** when you are jumping and ducking your way though that tunnel, and it happens every single time I do it. But in order to make it past that tunnel you will have to learn how to shut down part of your brain *lol* and just go with the flow, Ignore the visual cues because they are only there mostly to mislead you, and even though your hands are cramping aching to press the jump button you have to keep calm and count with the beat, 123 jump 1...23 duck and so on. Afterwards you move on and jump yourself out of the tunnel to grab that block that switches the music into something more upbeat and the feeling of relief and excitement is tremendous. But then you realize that that磗 only halfway through the stage and the stress starts to build up, and suddenly you start thinking, - Oh man, if I fail now I磎 going to have to go through that tunnel again. Needless to say you get nervous and you will most certainly fail.



And the same things are present in the all of the bit trip games, you get to a hard area, you make it by entering some zen state of mind and then when you snap out of it you are like, whoa, did I just do that? And then you get so excited that you are having troubles concentrating on the next part, you die, you try again and then you learn the next part. And to think that Gaijin games can make so much of off so little is too me something truly amazing.

But though I do occasionally enjoy ball busting difficulty sometimes it gets too much, I mean I磎 at the final boss at Beat and at the stage before the final boss in Runner and I can磘 seem to beat the second boss in Core, even if I call in a friend to help me I really felt like I needed some closure. And it bugs me that I can磘 seem to finish the games I like so much, so the thing that I love about the Bit trip series is also the thing I hate about them. So for me when they announced that Flux was going to have a checkpoint system I was so excited, I was finally going to be able to beat a Bit trip game without going insane!



And even though some people might be put off just because of the fact that you can beat this game in a couple of hours if you are good, fans of the previous games will still experience the nerve twisting tension and those euphoria moments that you did in the previous games, and you磍l still have to die several times before beating it. The difficulty has just been balanced so that you can actually make it through the level but the difficult part is mastering it. And I磎 not usually the guy who wants to replay a stage just for a highscore but the first thing I did after beating Flux was to go back to the first level because I had only seen the three of the different 搒tates that you can reach if you are doing well in the game, and wanted to see the rest of them, which is no easy task!

I think that beating hard games is just human nature, I mean we have always reached for the stars even though we didn磘 have a clue how to do it or where to even begin. It just comes down to how patient you are and how much you are willing to put up with to whiteness something that for some seem like a monumental achievement while others think of it like a few disappointing row磗 of text.

In conclusion : I think the Beat , Runner and Core Bit trip games has a pretty good difficulty level , but not perfect because the majority of people will not see the end of them , and that磗 why I think Flux is better game because it磗 just as engaging and challenging but the difficulty磗 focus has just shifted to mastering the game instead of just beating it, therefore more people will enjoy it .

So do you guys have a game that you enjoy even though beating it may lead to another year with your shrink that you almost certainly know is only around because she is having an affair with your father?
And if so do you have any reasonable explanation for why just that game specifically? I have troubles explaining why I feel the need for finishing the bit trip games, maybe because they look so god damn simple on the outside or because of all the good things I磛e heard about them, or maybe because I磎 100% certain that when those credits roll , I磎 going to feel soo darn good.

So now that I know how to do the last part thanks to the video I磎 off to finish Runner , and finish writing the blog post for the Nifflas interview , and re-play Amnesia because my computer thought that deleting my save was a good thing for my already crumbling sense of sanity. Also what磗 up with the facebook chat thing? It scared the hell out of me ...
Login to vote this up!

LOOK WHO CAME:


Kaggen   
CelicaCrazed   1


 
 

  0 COMMENTS

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 

About Kaggenone of us since 11:21 AM on 11.08.2009

3DS friend code : 0301-9770-3280

Twitter:@kaggejavel



Hey guys! I'm a Swedish dtoider and my real name is Andreas.

Here are some games that I like :

Spelunky
Cavstory
The silent hill series
Pretty much every Castlevania game
The Mass erect series
The Zelda games
The Mario gamez
Deadly Premonition

Loads of more too, ask me !


I did a ankward but pretty interesting interview with Swedish indie game developer Nifflas

Watch it here, it's in 3 parts

I did a picture for one of ( I think it was ) Manasteel88's contests

Tankgirl vs James Sunderland

I did a drawing of Ms.Destructoid for Destructoids birthday!

Check her out here!






Watch out for his eyes!! They will harm your sanity.


Send me some creepy messages if you feel like it . I get an erection every time!

I'm also a huge horror movie fan, and also just movie fan in general so feel free to chat with me about if you feel like! Here is my Flixist blog here

Here , have some anime I like!

Paranoia Agent
Paprika
FLCL
Ponyo
My neighbor Totoro
Spirited away
Pani Poni Dash!
Valley of the wind
Howls moving Castle
Kemonozume This is what dreams are made out of
PSN ID:filijonken
Steam ID:mindchip
BattleNET:[email protected]
3DS Code:0301-9770-3280


 

Around the Community

Featured

Posts

Blogs

Support