I watched Jim Sterling�s video about piracy too.
Things are changing. The game I�m developing at work right now is going to be extra hard to pirate copies of, mostly because you need your own copy of our game and a server to go with it. It�s like World of Warcraft. An average user will not be able to succeed at making their own duped server on their own local machine - much easier to pay a monthly subscription. In the future I�m sure the protection of data will be much easier to accomplish.
But for now, let me suggest this: Stop listening to the artists and companies complain about what they didn�t get. And stop listening to pirates trying to make sense of what they are doing (stealing). Either way, the artists, producers, and pirates should not be able to get what they want without some old fashioned WORK.
LOOK WHO CAME: