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Afford What Has Value To You


I watched Jim Sterling�s video about piracy too.

Things are changing. The game I�m developing at work right now is going to be extra hard to pirate copies of, mostly because you need your own copy of our game and a server to go with it. It�s like World of Warcraft. An average user will not be able to succeed at making their own duped server on their own local machine - much easier to pay a monthly subscription. In the future I�m sure the protection of data will be much easier to accomplish.

But for now, let me suggest this: Stop listening to the artists and companies complain about what they didn�t get. And stop listening to pirates trying to make sense of what they are doing (stealing). Either way, the artists, producers, and pirates should not be able to get what they want without some old fashioned WORK.

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Chris Bradshaw   1



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About Fame Designerone of us since 7:47 PM on 01.31.2010

I've been working on developing video games for a few years now. I put up a blog on here to share what I hope will be sensible and interesting articles about game design. The "Fame Design" name came to me when I thought, "I want to be famous for only one thing: video games".

At the moment I'm developing new games in Flash. So I expect to share experiences in being an indie game developer. I often find myself wondering if I should be working in Flash, HTML5, XNA, or the iPhone/iPad SDK. Time will tell.