NOTE: THIS POST CONTAINS SPOILERS FOR CHAOS THEORY.
Lately, I have been revisiting one of the best stealth games I have ever played. A game that gives me a challenge. A game that is about shadows, gadgets, non-leathality, and the intensity of each mission. That game of course, is Tom Clancy's Splinter Cell: Chaos Theory
Now, despite the boxart I put above, I have the PS2 version. AKA, the inferior one. The PS2 version, despite being graphically inferior, and having to load to get to seperate sections of a level, is still a great game. The campaign is stellar, and I reccomend it highly. I got back into this game by playing Conviction. While playing a round of Deniable Ops, I realized the stealth mechanics were dumbed down. This was more hunter/predator stealth, than Light and Shadow stealth. After I got the achievement for completing a game of Hunter on Realistic without being detected, I booted up Chaos Theory.
As soon as I got to the SP menu, I decided to play the Seoul mission. I found it rather fun. It felt great to feel like a ninja again. I did make a few mistakes though. I accidentally pressed square(the X equivalent) when an enemy spotted me, expecting to set off a portable EMP. Then I realized I wasn't playing Conviction. Another mistake I made, on another mission, was when I was hanging from a ledge. An enemy came to the ledge. I pressed circle(the B equivalent), expecting Sam to pull the guy off. Then I fell to my death.
God, there are so many things about this game that I like. The gameplay is awesome. The characters are rather interesting, you can even hear Sam have conversations with them, some are kind of funny. That's another thing, the dialogue. The dialogue is well delivered in the game, whether it be through interrogations, or conversations.
I much more preferred to stab Shetland, just so I could hear Sam's epic one liner.
Finally, the story. The story is great, though I wasn't really able to follow the story until the North Koreans destroy the USS Walsh. Which turns out to be an orchestrated war by Displace International.
In all, everything I stated above is what keeps me coming back. The stealth gameplay, the great story, the high intensity missions, and everything else.
Also, killed by a Ninja.
He says "blowpipe".
LOOK WHO CAME: