After gathering all my birthday money, I decided it was time to get a Playstation Move. Since I already own the the PS Eye, the only thing I needed was the glowing, vibrating, bulbous controller, so I went down the street to the local GameStop with $50 set aside for just that. The only kink in my plan was that I hadn't decided what game to buy with it.
So, upon walking through their doors I quickly weaved through customers and racks of holiday sales to the PS3 section in the back of the store where I scouted out games with the blue "Move Compatible" stickers on them. Sports Champions was bundled with the $100 pack I didn't need, and was the obvious pick since its a demo of different things you can do with the controller but I already have WiiSports and it's Plussed counterpart, so I really didn't want to spend more money on sports stuff (especially since I don't care for sports in the first place). There were several games with motion controls recently tacked on, but I owned several of them and couldn't imagine the experience being any better than a traditional controller. And there were a few casual games that looked mediocre... at best. And that's where my purchase came to a grinding hault.
There wasn't a single game that demanded my purchase of the Move. Here it is, almost three months after the devices launch, and right in the prime Holiday buying season, and Sony has practically left their new motion controller to die among first party Wii titles and the super hyped launch of Microsoft's Kinect (which also has nothing I'm interested in playing and which I refuse to spend money on).
So, instead of wasting my money on a glowing, vibrating motion controller that would sit ignored and collecting dust under my TV, I picked up three used GameCube games for $15 and went home to put them in my Wii, where I wouldn't even use its motion controls to play them.
This isn't to say that I want to see the Move and Kinect fail, because I'd love to see them do well. After all, it's always in our best interest to see systems/games/peripherals succeed; the better they are/do, the more fun we have and the more money developers and publishers have to make more great stuff. But when you put out a new peripheral that can't even compete with games from a last-gen system three months after its launch (and during the holiday buzz), you might have pushed it out the door a little early.
(If you know of good Move games, please let me know in the comments. I'm still itching to pick one up for some reason. Maybe I hate money?)