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Why Do I Like Jumping On Peach And Slicing Chickens?

Over the summer, I realized something about myself, and in turn found out something about mankind! (Because anything I do is so important, I assume all of humanity follows suit...). I was merely enjoying a harmless session of Mario Galaxy 2 when I found myself getting all 120 stars and beating the final Bowser battle a second time. I got to the part where you must walk up to and grab the final Grand Star or whatever.

Except for cuckoos and Piantas who deserve severe punishment for the fact they attack me and yell at me, respectively

I've played free-roam games where you can kill/hurt people. GTA gave a risk-reward system. Harvest Moon Magical Melody justified my hate for characters through its design as a social-situation-simulator-lite. And yet, I found in these games that I became bored with carrying out actions of ill-will more quickly than in those games where hurting people had no place in the design or gameplay of the game, i.e. Mario games and etc.

I only found the aspect of hurting these people appealing in theory, but became a bit disappointed when put into practice. With this revelation, I close with the statement that it is only human nature to want to rebel against authority, and since a game designer basically creates the laws of the game, we want to go against the design of the game.This entails that a game can never leave us as consumers truly, completely happy and satisfied. We will always seek to push the limits of what we are allowed to do in vain.

So with this analysis, I've found the answer to why I find stomping Little Girl #3 or punching Morbidly Obese Pineapple Thing #17 so appealing over shooting a Nazi.

The answer is: Who Cares!? Amirite?!
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About HandsomeBeastone of us since 6:44 PM on 07.14.2010

I can't resist an oppurtunity to write about myself. I'm a fungi and I don't like to party. I prefer a cool damp place to chill in cuz I'm cool and damp. You can find me just vegetating in my house which is actually my parents' house. Having no income other than government reparation checks, I figured crashing with my old man and old lady will help alleviate the pressures of their life as they near twilight. I never get out and I don't plan on doing so in the near future. I thought this place could use some good looking me grace the c-blogs, having spent the last decade or so modeling for big corporations pro bono. I actually discovered Destructoid through reccomendations from one of my many fans.

If you can see my recently posted header, I'm a 69 years old Polynesian man living vicariously through the internet. After retiring from the drug game, I decided to lay low and assume a more humble lifestyle as to avoid cops. As a result, I came across this cave where nuclear scientists created an electronic tennis game from an oscilloscope. I've secretly followed the world of video games ever since then.

I didn't actually play any vidja games with my hands until 1997, having been imprisoned since the '40s by the U.S. government for stumbling onto their nuclear science project all those years ago. It was a Super Nintendo, and I played Super Mario World until the cartridge would bleed. To cut it some slack, I also played Super Mario All-Stars, Pinocchio, Super Street Fighter II, Extra Innings, and Donkey Kong Country 2.

I progressively continued playing Nintendo stuff because the world of war and corrupt state prison had made me a peaceful man, and I did not favor the more mature, violent alternative systems. Fast-forward to 2007 when I discovered Destructoid after the Nintendo forums were shut down. I've been watching you closely and have come to care for your community of intelligents and rogue thugs, so I decided to share my story with all of you- something I've never shared with a member of the animal kingdom with the ability to talk.

Hope I see you around, and you comment on my stuff, cuz it's like crack to me when I read somebody's input on my ramblings ;(
Steam ID:RobotSnake
Mii code:4892-7640-7746-5537


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